Warrior disciplines broken
I couldn't get /discipline evasive or defensive to work so I'm guessing these are still being worked on. I read some old threads about this issue, but couldn't determine the current status.
It seems to me , and I'm probably overlooking something simple, but I think these could be integrated by adding them to the end of functions such as attack.cpp Mob::MeleeMitigation. Damage = damage * modifier where modifier = 0.7 or so for defensive (just a guess, and I can't remember if defensive lowers every hit or not, so maybe a random check needs to be in place), and similar logic for evasive, where damage = 0 instead of damage on a successful random check. If I recall, Verant said the evasive discipline lowers the enemy's hit percentage by 35% but also lowers your hit percentage by 15%. So if you guys want I can go ahead and start development on this , I don't think it would take long. Are you still planning on totally redoing the combat mitigation part of code? If not, I dont see why the above wouldn't work. Note: I used to play a high end warrior..about 8 years ago.. lol |
Yea, A lot has changed from 8 years ago. Your formulas and implimentation would be completely off.
Also I think it already works. It just uses the combat abilities window. /discipline is no longer used. |
Disciplines work via the combat window and they work fine.
|
Use ALT+C to bring up the window.
|
All times are GMT -4. The time now is 04:36 AM. |
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.