Way to increase hit box? Or is that through the source?
Thank you...
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I believe that hit box is controlled by the client.
The size of the mob does matter, but for some models the hit box can be either much larger that the mob or in some case much smaller. New rat models introduced in OoW for example have hit box MUCH bigger than its model, which result in some ridiculous fight animation at times. In other words, there is probably no way to control it, at least not yet. |
The hitbox is calculated via Mob::CombatRange():
Code:
bool Mob::CombatRange(Mob* other) |
if it does- can we have those insane size hit box rats fixed/adjusted somehow?
I mean I am trying to make a giant rat (new model). I have to make it at least size 20 to bring it up to be at least man size, but it then gets a hit box like hill giant, and fights start to look very unrealistic, with me pounding in melee on a creature who stands like 10 feet away |
What about PvP hitbox?
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so i don't see this in the source at all, but i see it mentioned in the header file. should i just paste it in the mob.cpp and edit the values to my liking?
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sorry for the stupid questions :( |
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