spawn_condition on a NPC killed by NPC's.
If you kill a grimling chieftain in hollowshade moor by utilizing another NPC that uses the same spawn condition, such as a wolf defender, the zone crashes for me and debugger says spawn2.cpp line 442:
Code:
if(npcthis != NULL) Code:
if(npcthis != NULL && npcthis->IsNPC()) |
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