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-   -   spawn_condition on a NPC killed by NPC's. (https://www.eqemulator.org/forums/showthread.php?t=29592)

Shin Noir 09-18-2009 10:25 PM

spawn_condition on a NPC killed by NPC's.
 
If you kill a grimling chieftain in hollowshade moor by utilizing another NPC that uses the same spawn condition, such as a wolf defender, the zone crashes for me and debugger says spawn2.cpp line 442:

Code:

                if(npcthis != NULL)
I think I fixed it by doing this:
Code:

                if(npcthis != NULL && npcthis->IsNPC())
I didn't test this a lot but thought I'd report it.


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