GM pass locked portral without having a key
zone/doors.cpp
Code:
- else if (( !IsDoorOpen() || opentype == 58 ) && (keyneeded && keyneeded == playerkey)) |
As I recall, if you have your gm status on then you get a special 'gm key' that lets you open every door.
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Yes, with #gm on you don't need a key.
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GM doesn't work for every door unfortunately.
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e.g. GM cannot get in towers of bothunder without this change.
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Ah yes, I forgot about quest/port doors. My team and I really need to get into the habit of adding status checks to some of the scripts. However, this is a better approach anyway.
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Added to revision 995.
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