quest::setrunning() not work?
i'm tryin to speed up my NPC's a little bit, so I tried using quest::setrunning(1); and they are still walking, is there a different way to impliment this?
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what is the EXACT script you are using?
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Code:
sub EVENT_WAYPOINT{ |
quest::SetRunning(1);
It is case sensitive. |
that worked. thankx
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