Grid Editor issues
George, I have noticed that latest Grid Editor missing some of the key features of the old stand alone editor:
-once you load grid for a given zone, you cannot re-load it without closing the editor and opening it again -the editor always opens up on the zone which is somehow related to the npc you were last editing, without giving me any choice to select a different zone these 2 issue are really annoying =) I hope you could make it more like the stand alone editor thank you! |
**************************** Bump =)
|
Sorry, missed the earlier post. I'm working on it now.
GeorgeS |
Just for some moral support you are awesome Georges.
Me and Trevius were talking about the propagate feature: and we thought it'd save a lot of time for people if you were able to make a feature that were to take an entire column and be able to *,/,-,+ by whatever value. Let me know if this is something you can do or not with your time. Thanks again man. |
Latest release has the update as requested by ChaosSlayer
Grids are pretty much standalone as before (but still integrated into NPC/ loot editor) Webpage will be updated once I get to it, but the download is for the recent version. GeorgeS Quote:
|
..just added the ability to ADD/SUBTRACT/MULTIPLY and DIVIDE selected fields by a value and % chance (for NPC&LOOT editor)
You cannot use non numerics and divide by 0 of course. This was added as a request. Again, dl the recent versionof NPC&LOOT editor to see these features GeorgeS |
BTW, the post from Akkadius was probably meant for this thread:
http://www.eqemulator.org/forums/sho...=24741&page=10 As it isn't related to the grid editor at all. It is actually something I mentioned as a request for doing instancing in this thread: http://www.eqemulator.org/forums/showthread.php?t=28536 This is the original mention of the scaling: Quote:
I don't really know how much of a pain that would be, but since you already have the queries to get all of the NPCs in the zone, I think the scaling function could just be a fairly simple query like: UPDATE npc_types SET hp = hp / X WHERE id=(NPCID Here); Also, if you have spare time, there are a few more new fields that might be nice to have in the NPC Loot Editor. Here is a list of some of the new ones I wouldn't mind seeing: maxlevel prim_melee_type slow_mitigation maxlevel scalerate armortint_id And these are not as important IMO, but would still be nice to have at some point: sec_melee_type armortint_red armortint_green armortint_blue adventure_template_id Other than all of those, the facial feature fields could probably be added as well, but to keep the table view from your tool from getting too bloated, maybe a popup window for setting facial features would be useful. Really, the tool is great as it is and I still use it all of the time. None of these requests are really required, but if you felt like doing some, that should be enough to keep you busy a while :P Your tools have saved me tons and tons of time while making content, so as always, thanks! |
Sorry for the confusion, I meant the +/-* function applies to the npc&loot editor, not the grid editor.
So you can do as you mentioned before. The simple math is applied to the sql as you described to npc's in your search criteria. GeorgeS btw- other fields can be added - I'll look into that later |
Thanks as always, GeorgeS! You must have posted that reply as I was writing my post up, lol. So, I didn't know you had already done that :D
I will definitely be checking out the latest version tonight! This will be extremely useful if we ever need to do mass NPC balancing due to combat code changes or if we want to scale difficulty up or down. That is just awesome :D BTW, by not being able to use non-numerics, do you mean that only integers will work, and decimal values don't? I can always test it out later, but figured I would ask. |
All times are GMT -4. The time now is 06:50 AM. |
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.