Another can't connect thread...
I can connect to the log-in server, but after I choose a server, I get a brief pause, and then it displays this:
"eqgame.exe has encountered a problem and needs to close. We are sorry for the inconvenience." I checked the debug file, and everything seems fine, but here's a copy anyways: 2009-12-01 13:01:31 Starting EverQuest (Build Oct 31 2005 10:33:37) 2009-12-01 13:01:31 Timezone: UTC-5h00m 2009-12-01 13:01:31 Loading graphics DLL. 2009-12-01 13:01:31 Parsing INI file .\eqclient.ini 2009-12-01 13:01:31 INI file .\eqclient.ini loaded. 2009-12-01 13:01:32 Initializing timers. 2009-12-01 13:01:35 Checking critical files. 2009-12-01 13:01:35 Initializing WinSock. 2009-12-01 13:01:35 Enumerating 3D devices. 2009-12-01 13:01:35 Found adapter #0 - NVIDIA GeForce 8500 GT (6.14.11.8208) 2009-12-01 13:01:35 Adapter #0 - NVIDIA GeForce 8500 GT : 2009-12-01 13:01:35 32Bit = 1, D32 = 0, D24 = 1, D16 = 1 2009-12-01 13:01:35 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 2009-12-01 13:01:35 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 2009-12-01 13:01:35 Initializing keypress handler. 2009-12-01 13:01:35 Parsing INI file .\defaults.ini 2009-12-01 13:01:35 INI file .\defaults.ini loaded. 2009-12-01 13:01:35 Loading keyboard tables. 2009-12-01 13:01:35 Creating window. 2009-12-01 13:01:35 Checking display driver version. 2009-12-01 13:01:36 Activating window. 2009-12-01 13:01:36 Picking a default resolution, desktop is 1280 x 1024, 32 bits 2009-12-01 13:01:36 Ratio is 1.25 2009-12-01 13:01:36 Resolution selected 1280 x 1024, 32 bits 2009-12-01 13:01:36 CRender::InitDevice: Using 32bit mode. 2009-12-01 13:01:36 CRender::InitDevice: Using vsync 0. 2009-12-01 13:01:36 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2009-12-01 13:01:36 CRender::InitDevice: HardwareTnL Enabled. 2009-12-01 13:01:36 Using hardware vertex shaders. 2009-12-01 13:01:36 Initializing render system. 2009-12-01 13:01:36 Trilinear Mipmapping available. 2009-12-01 13:01:36 Vertex Shader Version: 3.0 2009-12-01 13:01:36 Pixel Shader Version: 3.0 2009-12-01 13:01:36 Initializing engine internals. 2009-12-01 13:01:36 CRender::InitDevice completed successfully. 2009-12-01 13:01:36 Parsing INI file ./eqlsUIConfig.ini 2009-12-01 13:01:36 INI file ./eqlsUIConfig.ini loaded. 2009-12-01 13:01:48 Server selected thehiddenforest.dyndns.org (8939855). 2009-12-01 13:01:48 Initializing DirectInput. 2009-12-01 13:01:48 Initializing Keyboard. 2009-12-01 13:01:48 Initializing Mouse. 2009-12-01 13:01:48 Creating font list. 2009-12-01 13:01:48 Creating game object. 2009-12-01 13:01:48 Deleting obsolete files. 2009-12-01 13:01:48 Loading string tables. 2009-12-01 13:01:48 Initializing client variables. This was an attempt at hidden forest, but I can't log into any of the other servers either. I am running xp sp3, and I long ago downloaded the amd dual-core fix. I made certain to go into options and set game resolution to my monitor resolution already, also. I don't have a firewall, though I do have a router. Is there a port I should open on that perhaps to make the connection? Seems weird I could connect to login server but not the game server on a port issue, but I am game for anything at this point. |
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