spawning mobs for the players
I'm trying to set up a sample spawn group of arboreals. I have the npc ids and use #dbspawn 540xxx to create the right type. However, i thought that they'd automatically start wandering like the others in Greater Fay.
Are paths set for every mob or can they just walk randomly? Is #spawnfix required to save the spawn points? What would you do to make killing them raise plane of growth faction? I can vaguely understand how to edit the factions but can't wrap my head around what to do for this sort of problem :P If i was good at graphics, i'd love to make them appear more undead, assuming editing the models they use is even possible. |
Pathing is not automatic. You must spawn it on a grid if you want it to wander.
|
Quote:
|
yes all roamboxes need is just 1 extra variable- such as pause type to make roaming truly random. But otherwise they do wonders
|
For some nice tutorials, check these great ones out that GeorgeS was kind enough to write (note some parts use GeorgeS' tools for assistance):
EQEMU NPC Spawning Tutorial: http://www.georgestools.eqemulator.n...tut/index.html Creating NPC's Pathing: http://www.georgestools.eqemulator.n...ng_spawns.html Both of those Tutorials are very useful, especially for people just starting out. I even still reference the pathing one when I do pathing sometimes, because I always have trouble remembering which option is which for creating grids lol. |
All times are GMT -4. The time now is 03:23 AM. |
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.