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-   -   what makes a good weapon (damage/delay) in your opinion? (https://www.eqemulator.org/forums/showthread.php?t=30239)

eski2 01-03-2010 08:14 AM

what makes a good weapon (damage/delay) in your opinion?
 
Focusing on damage vs delay and raw damage... because in some situations a large damage slow weapon is what you need.

I seeem to recall there was some threshold where if it was very slow, you got some sort of damage bonus as well, but that's a vague and untrustworthy memory now.

I used to rank weapons, all other things being equal, by damage/delay but the stats and procs and such make calculations impossible. However, just thinking for a moment about damage and delay, when would a slow weapon be equal in value to a fast? Would you say the value = (some formula) or is it just a gut thing?

ChaosSlayerZ 01-03-2010 12:51 PM

the best way to evaluate a weapon is in term of damage ratio, which is DMG/DLY

so 10 dmg, 20 dly, is ratio 0.5
the higher number the better

the damage bonus is added to MINIMUM dmg done, its about +1 per 4 levels for 1handers.
and for 2handers its based off level and delay - the bigger the delay, the higher the bonus.

however the final number produced by DB is insignificant at ANY level, so you may as well just ignore.

Ansley1 01-05-2010 12:34 PM

iirc 2 hand dmg bonus isnt calculated 100% correctly on emu. I remember in the past hitting lower then should be possible with certain 2 handed weapons. Hitting for (1) critting for (2) ect..

WkimWes 01-05-2010 04:37 PM

Quote:

Originally Posted by Ansley1 (Post 182394)
iirc 2 hand dmg bonus isnt calculated 100% correctly on emu. I remember in the past hitting lower then should be possible with certain 2 handed weapons. Hitting for (1) critting for (2) ect..

Youch! That orc pawn must've taken forever to kill. ;)


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