LDON Merchant Caps?
Seems a player has gotten up to 58,000+ Guks (he can't remember exact number) and the total lifetime points under Guk's Reset to 700...
Seems like the system is highly unstable atm, including Ruj merchants not working just general point issues.. King |
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Hmm are you 32bit ? I'm 64bit and it doesn't seem to function at all...
I'm also getting the recipe components not showing in tradeskill items.. Also have you tried to give yourself like say 100,000 points in a particular theme? it seems to wig out Is there some way to compile in 32bit mode under a 64 bit os ? Because i'm just totally lost i'll admit |
i have windows xp 64bit prof and i used all 32 bit programs to do my server
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We use Debian x64
And I do not know how to compile with 32bit... I really wish I did though due to all the weird problems it causes |
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client_packet.cpp Code:
//validate adventure points, this cap is arbitrary |
Is there anyway to fix this ?
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I'm sorry to be a n00blet but what exactly do I change.. And what do i change it too..
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You should be able to change this:
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//validate adventure points, this cap is arbitrary Code:
//validate adventure points, this cap is arbitrary |
Awesome thanks a ton :)
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Out of curiosity sake, why is the code comparing to a hex value? I know 0xFFFFFFFF is equivalent to 2,147,483,647. Did the original programmer just do that for legibility purposes?
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Just a guess, but I think it would be easier to remember 0xFFFFFFFF than 2147483647. It is also probably easier to make sure the number is correct when reading over the code.
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Alright put the code in and compiled and it worked great I was able to give myself Millions of points in a certain theme.. Really appreciate the help !
Is the same type of limiting also on stuff like Maxdmg ? if so how would i go about adjusting that.. King |
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