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-   -   Disciplines - I can help with this - (https://www.eqemulator.org/forums/showthread.php?t=3071)

OverlordvI 09-17-2002 08:09 AM

Disciplines - I can help with this -
 
I'd like to help get disciplines into the Emu. I can especially help with formulas, command line syntax, etc., but most of the coding will be beyond me.

Let me know if anyone is interested.


-- Ruba

DeletedUser 09-17-2002 10:53 AM

Please post the information you have :)

thoane 09-17-2002 10:58 AM

From a thread on the monk board (
http://pub35.ezboard.com/fmonklybusi...icID=788.topic )

Monk Disciplines


RESISTANT (Level 30 - Velious Only): +3 to all resistances increasing to +10 at 50th level. This discipline lasts for 1 minute, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level.

FEARLESS (Level 40 - Velious Only): Immunity to "Fear" and all spells that cause fear. This discipline lasts for 11 seconds, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level.

STONE STANCE (Level 51): When using this discipline, the monk will take roughly 1/3rd damage from most physical attacks. This discipline lasts for 12 seconds, and has a base reuse time of 12 minutes. The reuse time for this discipline will decrease as the monk gains additional levels.

THUNDER KICK (Level 52): When this discipline is activated, the next successful flying kick will do additional damage. The base reuse time for this discipline is 9 minutes, and will decrease as the monk gains additional levels.

WHIRLWIND (Level 53): When using this discipline, the monk will automatically riposte every attack landed on him by the opponent he is facing. This discipline lasts for 9 seconds, and has a base reuse time of 60 minutes. The reuse time for this discipline will decrease as the monk gains additional levels.

VOIDDANCE (Level 54): When using this discipline, the monk cannot be hit in melee combat. This discipline lasts for 8 seconds, and has a base reuse time of 60 minutes. The reuse time for this discipline will decrease as the monk gains additional levels.

INNERFLAME (Level 56): When using this discipline, all hits landed by the monk will be for at least four times the base weapons/hand damage. This discipline lasts for 12 seconds, and has a base reuse time of 30 minutes. The reuse time for this discipline will decrease as the monk gains additional levels.

100 FIST (Level 57): When using this discipline, the monk will be hasted (e.g. will hit much faster). This haste stacks with every other haste in the game, including haste items and spells. This discipline lasts for 15 seconds, and has a base reuse time of 30 minutes. The reuse time for this discipline will decrease as the monk gains additional levels.

SILENTFIST (Level 59): When this discipline is activated, the next successful Dragon Punch (Tail Rake for Iksar) will do additional damage, and have a chance of stunning the target. The base reuse time for this discipline is 9 minutes, and will decrease as the monk gains additional levels.

ASHENHAND (Level 60): When this discipline is activated, the next Eagle Strike will do a surprising amount of damage, and under certain circumstances may have a chance to kill the target outright. The base reuse time for this discipline is 72 minutes.

------------------------------------------------------------------------------------

Monk discipline refresh time from http://pub35.ezboard.com/fmonklybusi...icID=962.topic

DeletedUser 09-17-2002 11:00 AM

Need more numbers than that, how much haste(or bonus), how much less time than if they were x level to x level.

OverlordvI 09-17-2002 11:31 AM

Will do - I'll put that info together - you'll have it in a few days.

DannMann99 09-22-2002 02:46 AM

...
 
well image, wouldnt it just be division to find the refresh time from level to level? i might be wrong though. But cant you just make it to seconds, then just divide it by the number of levels that you are figuring out? (that is a bad explination)
ex-
You want to find how much the refresh decreases per level. So you convert 9minutes (just off the top my head) to seconds, thats 540 seconds. Say this skill you get at 51 and you want to see how much it decreases per level. Just divide that 540(base refresh) by 9 (the difference between the level you get it and the maximum level). That would be 60 so if the refresh time was going to decrease an equal amount every level until it hit level 60 than it would be decreasing 60 seconds a level or just 1 minute.

Just an idea but i dont know how stuff like this goes in real EQ, my only character was a mage and pally so wasnt to big on refresh rates.

Korisha 10-08-2002 12:11 PM

refresh time on ALL EQ Disciplines is 60 minutes from time of use, hope this helps a little :)

Letania 10-08-2002 03:46 PM

nope kor.. infact only hybrids are gimped with 60 min refreshes on discs. Things such as defensive have a refresh of 15 mins

killspree 10-08-2002 07:19 PM

Refresh on defensive from time of use at level 60 is 10 minutes...


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