| fourier | 
			03-18-2010 08:34 PM | 
		 
		 
		 
		
			COMMITTED: listnpcs all with spawn locations   
		
		
		All,  
I've found this small addition useful and maybe it could be added if anyone finds it useful and applicable. Here's a patch file: 
 
	Code: 
	
 Index: EQEmuServer/zone/entity.cpp 
=================================================================== 
--- EQEmuServer/zone/entity.cpp        (revision 1286) 
+++ EQEmuServer/zone/entity.cpp        (working copy) 
@@ -2602,7 +2602,8 @@ 
         client->Message(0, "NPCs in the zone:"); 
         if(searchtype == 0) { 
                 while(iterator.MoreElements()) { 
-                        client->Message(0, "  %5d: %s", iterator.GetData()->GetID(), iterator.GetData()->GetName()); 
+                        client->Message(0, "  %5d: %s %f %f %f", iterator.GetData()->GetID(), iterator.GetData()->GetName(),  
+                                                        iterator.GetData()->x_pos, iterator.GetData()->y_pos, iterator.GetData()->z_pos); 
                         x++; 
                         z++; 
                         iterator.Advance(); 
  
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