Creating Custom Mobs
hey,
I'm working on making some custom zones for my server and I ran into a problem. I want to put some crabs down along a beach but just found out the model for the crab is not included in the zone file, nor is it global. Is there a way to extract a mob model from a zone and make it global, or am I limited to only global / zone included npcs? Thanks Kameko |
I'm not sure if this is the best way to do it, but you can force them to be available by adding a line to your globalload.txt file.
You can find this in everquestinstallfolder/resources/globalload.txt If these are the first few lines of globalload.txt, you can add a line. Replace the zonename_chr with the zone which actually has the crab model. This will only work for whomever has this modification to their globalload.txt. Code:
1,1,TFFF,zonename_chr,Loading Characters |
Hmm... well, I'm hoping to make a custom server that is completely different
from Live. I'd like it to be public and would rather not have to do any client changes. I looked at the client files for the zones I need and found where I'd have to make some edits. now, if I was to make something and had to get people to make some client changes, would people be willing to do that ? |
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