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-   -   mobs that should be invisible/not-see-name (https://www.eqemulator.org/forums/showthread.php?t=31609)

Irreverent 07-06-2010 06:07 PM

mobs that should be invisible/not-see-name
 
What race should they be? All of a sudden my triggers/nexus mobs and others started showing up as humans...what race should they be?

blackdragonsdg 07-07-2010 03:57 PM

Usually race 127 which are invisible man and they should have body type 66. While alot of invisible men have body types ranging from 65-67, body type 65 & 67 seem to be a bit inconsistent on keeping the invisible man invisible.

Irreverent 07-07-2010 09:12 PM

worked like a champ! thanks! Maybe a good databse update as they were still non-66 in rev1535

nilbog 07-07-2010 09:52 PM

I had issues with invisible npcs using bodytype 66. From my experience they will aggro players who unknowingly cast AEs around them, etc.

I have found the best combination of invisible perl npcs to be race 127, bodytype 11, with their npc_types name the same as their npcid.

example. NPCID: 905000

name = 905000
127 makes them invisible
11 makes them untargetable

So you're left with a completely invisible, untargetable npc.

trevius 07-08-2010 12:08 AM

If you set the specialattacks setting to ABH, they will not be able to be damaged and will never aggro. It is recommended for any invisible trigger type of NPCs. Also, race 240 works well for invisible NPCs, then you can just set bodytype 11 on them.


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