COMMITTED: SE_ApplyEffect
Very similiar to the other 2 casting effects, this effect also casts a series a spells on your target, however it is not dependant on a buff and there are no limits on which effects land(all seem to have 100% proc rates).
Summer's Viridity and Talisman of Unity Code... spell_effects.cpp - line 2815 - add this Code:
case SE_ApplyEffect: Code:
TryApplyEffect(spelltar, spell_id); Code:
void TryApplyEffect(Mob *target, uint32 spell_id); Code:
void Mob::TryApplyEffect(Mob *target, uint32 spell_id) |
Quote:
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that was pretty wrong lol, in clean source it would be 3047 but to be more accurate...
Code:
SpellOnTarget(recourse_spell, this); |
To avoid confusion, I made a diff.
spell_effects Code:
Index: spell_effects.cpp Code:
Index: spells.cpp Code:
Index: mob.h Code:
Index: mob.cpp |
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