Item Dupe Bug
*snip* *snip*
|
Might want to retract how the dupe is done or expect the masses to do it on other servers. I made the mistake of blabbing out an item dupe here and was chewed out for it. I wasn't thinking straight. :p
|
I've told Devs this in PM and on IRC and it never got fixed.. Now i'm perma banned from IRC so can't talk to anyone about it so here I am..
Besides this is just a BUG report not trying to empower cheaters hehe |
Quote:
|
I actually tried this on live a long long time ago with a friend (in firiona vie), it did not work :(.
|
You could spawn the NPC trough the player script and for each diffrent Guild zoning into the zone have a diffrent one madeup and spawn, its a workaround and not a fix but it would solve the problem at hand
|
Great Idea Songie
And apologies, I wasn't trying to give cheaters power here.. But it's a pretty big bug.. Who should I contact to see about getting this resolved? At the very least maybe having the Variable fixed so merchants won't sell stuff back. |
Quote:
"varname";"value";"information";"ts" "MerchantsKeepItems";"1";"Merchants keep items sold to them | 0 - off | 1 - on |";"2009-11-29 20:06:46" Although, I do think merchants should have permissions like this set on a per merchantlist basis. Or, have a column for it in npc_types, npc_types would probably be better. |
Yeah I have that in my Variables as well.. But it doesn't work for me
Just recently upgraded to latest build thinking that would fix it but they still sell items back.. But yeah would really be much better in NPC_Types your right, cause I don't mind most merchants doing this only the 1 |
try emptying out your merchant_temp table.
|
All times are GMT -4. The time now is 12:03 PM. |
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.