Two Noob Questions.
Is there a way to get the server to load the changes to the database without resetting the server? I looked through the commands in the database and I didn't see any. I just want to be able to make the changes to the table via Navicat and use those new/changed items/zones without a reset.
The second question is a bit embarassing but...where at the files that a world uses to draw a zone(is it the ITfiles? I can't find them in my system)? Sorry a third question as well, while I'm at it. What is the file I change the starting zone at? Is the only way to remove the starting_zone entries and set them to the one starting area I want? I was thinking there had to be a file somewhere that told which zone to fire up at launch. My folder is C:\eqemu\ Thanks for any info. If anyone can shed some light on ANY of those questions I would really appreciate it. |
Depends on what you change. For some things you can reload some you can't #reloadstatic and #repop for things you can.
*.eqg and *.s3d containers contain the graphical assets for the game (*.pak too but those are only used for a small fraction of non-zone assets). There's no way to really do the third thing without either modifying the database or modifying source. Database is the far easier way as it's simply one query. |
Thanks for the info!
I did notice that some things took effect after rezoning but I didn't catch the reloadstatic command. I was unable to find the .eqg files and .s3d files other than in my client application. After I found them I couldn't find a program to open them :blushes:. I was able to change the starting zone just messing around with the start_zone table. I figured that would be the easiest way. The only downfall is that a person can not choose to start from their original starting area if they wanted to. I suppose I could set up an NPC to port them there after they come to the zone I have set up currently. |
If you look through George's tools, I think he might have something that will parse the zone files for you.
Summer Glau!! |
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