$mobid switches from NPC_TYPE_ID to SPAWN_#
This is a strange bug and hard to reproduce
But, $mobid is explained as 'the id of the NPC_TYPE' it is This works for awhile, but after awhile it instead switches to the mobs # in the zone(like if there is 30 mobs in zone, you spawn another is says it is mobid #31). Anyone else have this happen or could assist me in making sure it consistantly stays the NPC ID? |
Found work around. Tried using npc->GetID() which did same thing but NPC->GetNPCTypeID() worked. http://www.eqemulator.net/wiki/wikka...a=QuestObjects is your friend!
|
All times are GMT -4. The time now is 11:49 PM. |
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.