Zone idling
How do you go about altering this piece of code so that i can let most zones idle and others i (input) choose not ? c++ not my thing :p
void EntityList::MobProcess() { #ifdef IDLE_WHEN_EMPTY if(numclients < 1) return; #endif _ZP(EntityList_MobProcess); LinkedListIterator<Mob*> iterator(mob_list); iterator.Reset(); while(iterator.MoreElements()) { if(!iterator.GetData()) { iterator.Advance(); continue; } if(!iterator.GetData()->Process()){ Mob* mob=iterator.GetData(); if(mob->IsNPC()) entity_list.RemoveNPC(mob->CastToNPC()->GetID()); #ifdef BOTS else if(mob->IsBot()) { entity_list.RemoveBot(mob->CastToBot()->GetID()); } #endif else{ #ifdef WIN32 struct in_addr in; in.s_addr = mob->CastToClient()->GetIP(); cout << "Dropping client: Process=false, ip=" << inet_ntoa(in) << ", port=" << mob->CastToClient()->GetPort() << endl; #endif zone->StartShutdownTimer(); Group *g = GetGroupByMob(mob); if(g) { LogFile->write(EQEMuLog::Error, "About to delete a client still in a group."); g->DelMember(mob); } Raid *r = entity_list.GetRaidByClient(mob->CastToClient()); if(r) { LogFile->write(EQEMuLog::Error, "About to delete a client still in a raid."); r->MemberZoned(mob->CastToClient()); } entity_list.RemoveClient(mob->GetID()); } iterator.RemoveCurrent(); } else iterator.Advance(); } } |
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Field: 'shutdowndelay' will determine how long that dynamic zone stays up before it is shut down, it goes by milliseconds and defaults to '5000' milliseconds which is 5 seconds. |
I need some Static zones to stay up forever having to input 86400000 milliseconds to keep it up for 24 hours is more like a workaround, its mostly for opendoor zones and when i disable idling of zones after about a 500 zones running at the sametime it maxes out the cpu. I could input about a 7 days worth of milliseconds i guess but idd prefer a sourcecode change to excempt certain zones from being able to idle at all.
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Aaaah you mean instead of running all the zones as statics you run them as dynamics with a couple of hours worth of uptime. Havent looked at it like that. Ill play with the settings a bit see if i can get what i need. You run most zones as dynamics ? I have a couple of things in place tough that dont cope well with a zone going to sleep. Ill check it out. Thanks
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