Missing Spell Effects
Wanted to start a list of remaining spell effects that have not been added as I come across them.
371 : Inhibit Melee Attacks by (%) Example: Tower's Edict Kayen GM Stormhaven |
This is the list I am using atm:
SE_Rampage SE_AETaunt SE_ProlongedDestruction SE_Empathy SE_WakeTheDead SE_WakeTheDead2 SE_Doppelganger SE_MitigateDamageShield SE_ReduceReuseTimer SE_Invisibility2 SE_ItemManaRegenCapIncrease SE_ReduceHate SE_PersistentEffect SE_SpellOnDeath SE_ShadowStepDirectional SE_Knockdown SE_FadingMemories2(209 = beneficial dispell) SE_FF_Damage_Amount SE_SpellResistReduction SE_PetCriticalHit SE_SlayUndead SE_GiveDoubleRiposte SE_GiveDoubleAttack SE_TwoHandBash SE_PersistantCasting SE_ChannelingChance SE_GivePetGroupTarget SE_SetBreathLevel SE_ExtraAttackChance SE_ReduceTradeskillFail SE_FinishingBlow SE_Flurry SE_PetFlurry SE_FocusCombatDurationMod SE_Purify SE_ChangeHeight SE_OffhandRiposteFail SE_MitigateDamageShield SE_Appraisal SE_SpellSlotIncrease SE_DelayDeath SE_Salvage SE_SummonToCorpse SE_ImmuneFleeing SE_PersistentEffect SE_AddBodyType SE_FactionMod SE_ShadowStepDirectional SE_Knockdown SE_Leap SE_Forceful_Rejuv SE_HealingFocus SE_HealRate2 SE_AdditionalHeal SE_HealFromMana SE_ManaDrainWithDmg SE_EndDrainWithDmg SE_SetMaxHP SE_SetMaxMana SE_SetMaxEnd SE_LimitClass SE_IncreaseSpellPower SE_LimitSpellSkill SE_AddMeleeProc SE_GravityEffect SE_LimitToSkill Some of these are covered by the AA system but I don't like it and I think the bonus system works alot better as it allows us to expand the effects to spells much easier. |
401: Decrease Mana and Hitpoints by up to 2000 per tick
Example: Ignition #16979 |
401 is SE_ManaDrainWithDmg
I wouldn't recommend lucy for new effects Kumbaja(now what.the.fizzle) is much more accurate, ie: Ignition |
Ah didn't know about that site.
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What about the spell Dark Resistance? Is SE_GravityEffect working?
It is a spell that stuns you and pushes you backwards. Similiar to a knockback, but you actually "glide" across zone geometry. If you have Run turned on, you can actually make it halfway across a zone before the effect wears off. As far as I know it's a new effect with HoT. |
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