warrior player with clr bot.
i play a warrior, i have a clr bot in tow. if i leave the bot on follow, he melees with me and never heals.. if i make him guard he does nothing.. how do i correct this? atm we are level 5
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unfortunately the new ai is lacking. i only get half the buffs from a cleric bot spell list, even with full mana. bot guard means 'don't attack'. bot follow is best.
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Oh, okay.. well knowing is half the battle=) thnx.
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Is your bot grouped with you? I dont use follow or guard, I just spawn the bot and invite. She fights and heals until she gets a bunch of spells and then tends to only cast and not fight anymore. Works for the most part. |
i have been looking at it a little closer, and he seems to be healing me with effect on the blackstar, mace of the night that i twinked him with.. do i have to give him spells to mem or some thing? we are level 10 now and i still haven't seen him cast a single spell, aside for item effects.
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Make sure you are doing a #bot update everytime you level. This will auto level your bot to match your level. It also levels when you give them items. Spells are automatically gained per the database settings as they level. Your bot should con white to you, if not then do the update command.
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I assume this is on a private server? Make sure the bot_spells.sql file is sourced in. Check the npc_spells table for id 701, and npc_spells_entries table with npc_spells_id = 701. Those are the spells for clerics.
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you don't need it anymore since it's now in the database
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but here's a link to it anyway
http://www.cerebus.net:8080/files/do.../botspells.zip |
well my caster's still do not cast, i have checked npc_spells and npc_spells_entries, i see the bot rows in the npc_spells table, but i'm not really sure what i'm looking for on the other. using server 1843 and DB 1751 with all updates in the update folder ran, it seems that
this post and mine are very much alike.. http://www.eqemulator.org/forums/showthread.php?t=32995 |
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I added a bunch of debug output and I'll be testing it tonight to see what turns up. I also added some code so that Enchanters will be able to cast illusions on players as a test case (and because it wasn't there yet). I should know more tonight after I get home and dig into this some more. |
i was just reading that the server build could be the case so i downloaded ran and tested on EQEmu-Rev1771-Bots.zip which lead me to believe thats in a DB issue, gonna back up a few custom npc tables and stuff then try rebuilding my DB with a slightly older version, see what happens, so far i'm just at a loss, and if i had any hair i'd be pulling it out =p
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