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-   -   Switching models from global load to individual zone load (https://www.eqemulator.org/forums/showthread.php?t=33468)

Astal 05-05-2011 06:01 AM

Switching models from global load to individual zone load
 
Does anyone know how to do this. I know all the models i need and what zones I need them for but i dont know how to convert them from the strings used in global load to the strings used in the zone files.

Does anyone know how to do this?

a 1gb ram usage per window is just bad hahaha

Astal 05-05-2011 07:56 AM

Quote:

Originally Posted by Astal (Post 199402)
Does anyone know how to do this. I know all the models i need and what zones I need them for but i dont know how to convert them from the strings used in global load to the strings used in the zone files.

Does anyone know how to do this?

a 1gb ram usage per window is just bad hahaha

I just need to know how to find the model file and how to determine its name so i know its the right one, if anyone can do that i can do the rest on my own.

Edit: nice someone updated the race list

http://www.eqemulator.net/wiki/wikka.php?wakka=RaceList

if anyone else has a problem like mine they are listed there

Astal 05-05-2011 09:21 AM

Ok does anyone know the names for these models. I have all the other stuff fixed. I need these to be global but cant remember which I need to leave in my global load for em to work.

496 - new treant
491 - bone golem new
487 - maiden banshee
579 - wereorc
614 - new balrog
494 - thorn blob
488 - new banshee
495 - headless monster
524 - undead gnoll
485 - scythe spectre new
524 - undead gnoll

sorvani 05-05-2011 10:03 AM

On of the features of the Underfoot client should be not loading everything from global load if it doesn't have to. Never stress tested it but i turned it to minimum and everything seems to run better. Gotta deal with grey polygons when I first zone, but that's bearable for the increased performance.

Astal 05-05-2011 11:33 AM

Quote:

Originally Posted by sorvani (Post 199411)
On of the features of the Underfoot client should be not loading everything from global load if it doesn't have to. Never stress tested it but i turned it to minimum and everything seems to run better. Gotta deal with grey polygons when I first zone, but that's bearable for the increased performance.

Im not using underfoot, im using SoD

ChaosSlayerZ 05-05-2011 12:29 PM

yeah, would be nice if someone knowledgeable (good with SoF+) be able to make list of race AND their model codes for post T clients...

Astal 05-05-2011 01:31 PM

found em all

ChaosSlayerZ 05-05-2011 04:18 PM

care to share?


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