Trouble starting zones
I can get on people's servers just fine on gotfrags, but when I try to run my own, I get problems. I get my server up on the select screen and it says there are 5 zone servers up. When I try to get on, I can get past the making a character and everything, but when I try to enter the world it bumps me back to the server select screen.
Zoneserver Says: Map: Maps\cabeast.map not found. Reading zhdr file './cfg/cabeast.cfg' ----------------- Zone Server 'cabeast' listening on port:9002 ----------------- New client from ip: 127.0.0.1 port:1313 Login packet 1 Login packet 2 Client dropped: GetAuthentication = 0, n=Playername Dropping client: Process=false, ip=127.0.0.1, port 1313 Automatic shutdown Message:-----SERVER SHUTDOWN----- Zone shutdown: going to sleep then it sits back in sleep mode.......it does that each time I try to connect and the Worldserver says: Attempting autobootup of 'cabeast' for Playername Zoneserver Setzone: 127.0.0.1:9002 cabeast Enter world: Playername: cabeast Zoneserver Setzone:127.0.0.1:9002 cabeast Client disconnected Removing client from ip:(my IP) port:1311 Zoneserver Setzone: 127.0.0.1:9002 when I deleted eqmain.dll and tried that way, I got the exact same thing.... Help, please? And thanks in advance =P |
deleting eqmain is an OLD OLD method that no longer works.
1. patch to current 2. download and use the .2.2 emu 3. make sure ALL ip address info is correct for YOUR setup 4. if you get this msg, try deleting the char, creating a new one, log off, log on, log in. any ?s come back with specific info =) |
I tried all of that....and I still get the EXACT same thing
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Sorry to say I am having the same exact problem. Everything seems to be working but for some reason it just can't seem to find the maps and cfg files. Any other words of wisdom that could fix this. I am attaching my files and renaming bat and ini files to txt for you to look at.
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Client dropped: GetAuthentication = 0, n=Playername Dropping client: Process=false, ip=127.0.0.1, port 1313 ... One place where I've seen that error is if you connect to the world server with a different IP address than 127.0.0.1 but still start the zone server with parameters of 127.0.0.1. If your system has multiple IP addresses you might try starting zone w/the other address(es). |
Quote:
2. cfg directory is missing for 0.2.2, get the files from 0.2.1. But whatever problem you are experiencing has nothing to do with either maps or cfg files. |
I had the same problem with my server for a while, then i figured out it's not on the server end, it's the client
Did you patch eq to the latest version, because if you did, i hope you made a backup, i COULD NOT get it to work with new patch once i went back to older version of SOL, used eqw 2.21, it worked just fine! |
I thought I was running. For a second
I'm having the same issue. I have no old version of the client so I guess I'm screwed!!!!! Man I've spent two days streight on this and I can;t take it anymore!!!!!
If I install a fresh client I'm sure it wont work eather. Can someone please help!!!!!!!!!!!!111 |
Here is my zone file dump
Zone log
----------- New client from ip: 10.1.1.122 port:1087 Login packet 1 Login packet 2 Client disconnected (!pm.CA): Locklear Client disconnected (cs=d): Locklear Dropping client: Process=false, ip=10.1.1.122, port=1087 Automatic shutdown Message:----SERVER SHUTDOWN---- Zone shutdown: going to sleep World log Name approval request for:Locklear race:1 class:6 Char create:Locklear Unknown opcode: 0x3521 size:2056 Unknown opcode: 0x3921 size:2056 Unknown opcode: 0x9220 size:16 0000: 00 00 00 05 00 00 FF 7F - 00 00 00 00 00 00 00 00 | ................ Attempting autobootup of 'qrg' for Locklear Zoneserver SetZone: 10.1.1.101:9004 qrg Enter world: Locklear: qrg Zoneserver SetZone: 10.1.1.101:9004 qrg Client disconnected Removing client from ip:10.1.1.122 port:1085 Zoneserver SetZone: 10.1.1.101:9004 Zoneserver SetZone: 10.1.1.101:9004 |
I am also having this very same problem. All the stuff is configured right but it never loads the world. It bumbs me back to the server list screen.
Any ideas? -Evil |
187 reads and no one has yet to help!!
Is anyone working on this???? Any developer working on this or has seen this issue???????? If so it would be real nice to reply or to at least let some of us know that this is a known issue with the new client.
I have sniffed the link between my server and my PC and the communication stops at the logon server. The client tries to send a packet and fails because the zone server does'nt rely. I know this is the new patch for the client but can someone please reply with a fix of some sort. |
Yeah this is kinda a bummer. Was looking forward to putting my new T1 to use serving both a login and large scale world server. If anyone knows how to fix this prob and needs some free services im more then willing to learn how to run a login / world server.
-Thanks |
Sorry to say but im having the exact same problem. :mad:
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Since no one seems to care
Well it looks like no one from the development staff has replied to this issue. Keeping an old client is not a valid work around because most newbies read the documentation and the first thing it says to do is patch your client.
I'll attempt to find out what the issue is. I think the new client is sending an additional packet of information to the zone server, which the zone doesn't know what to do with and shuts down. thus the client is not getting a valid return packet (or any reply) thus it disconnects. I've ran a sniffer on the line and it looks like this to me. I will be debugging the code to see what the client is expecting and see if I can fix the issue. I'll keep you all informed. |
try reloading db
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