Mounted Out of Combated Regeration (Complete)
Zone
client_packet.cpp void Client::Handle_OP_ClientUpdate(const EQApplicationPacket *app) method Insert code after // Break Hide if moving without sneaking and set rewind timer if moved code block. Code:
//allow player to have OOC regeneration on a mount client_packet.cpp void Client::Handle_OP_AAAction(const EQApplicationPacket *app) method insert code before mlog(AA__IN, "Received OP_AAAction"); Code:
//check if you are on a mount horse.cpp void Client::SetHorseId(int16 horseid_in) method Code:
void Client::SetHorseId(int16 horseid_in) { |
All times are GMT -4. The time now is 04:25 AM. |
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.