worth getting underfoot?
So i know underfoot clients are able plat on the emulator now. is it worth upgrading for SoD yet or would it be better to wait.
Other then spells really what other Ups are there to the upgrade? What servers are UF useable to? |
Raid Addicts is UF ready. As for what works and what doesn't that I don't know.
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By that token mort, all current code servers are UF ready.
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Does this include like UF aa's and stuff? and an issue i found with SoD unless a server manually does it, pets arent working 70+ will they work in UF because i love my SK pet
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Content past GoD (current PEQ database era) is completely up to the server admins and has nothing to do with the various clients' compatibility with EQ Emu.
Any server running the current EQ Emulator SVN code (rev 1909 atm) is fully compatible with Titanium, SoD and UF. (Nothing is fully compatible with SoF IMO....) The only known gameplay issue I have seen with UF is that bard movement songs are not being applied correctly. That said, UF requires more work than SoD to get to that point. For SoD you only needed to get files from Titanium for the revamped zones that were no longer in the client. For UF, you need those files plus a variety pack of other files. It is playable without these other files, but you will see a lot of human models in various zones. See: http://www.eqemulator.net/wiki/wikka...ssingFilesList |
If I recall correctly. Underfoot has a little bit better handle on how it loads models into client memory. Instead of loading all the races/models demanding from zone files or global configuration, they are only loaded on demand.
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That is correct. You can set the option to load basically nothing ahead of time. In game that translates into seeing grey textures for a few seconds right after zoning while it loads the ones it needs.
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so basically get it or just stick with SoD?
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As far as client features go I posted a detailed post in this thread over on the PEQ forums (8th post down)
http://www.peqtgc.com/phpBB2/viewtop...=12039&start=0 Trev was then kind enough to modify it and add some stuff I missed (Which i went back and added to the posts anyway hehe) and put it into a wiki page here http://www.eqemulator.net/wiki/wikka...ClientFeatures There's more benefits than just those lists, the things listed above are just benefits you can immediately see as a player. As a server dev there's even more you can add to that list (not being capped at 9999 max spell id for example) If you have any questions about newer clients and their features hit one of those two pages. You can also PM me if you want I'll help if i can. -Danyelle/Miku |
that actually helped alot, glad you posted that. Last question i have is when will Sod/UF aa's be added? or are they already in
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AAs aren't stored in the client. The only things related to AAs in the client is the strings in dbstr_us.txt where, like spell descriptions, the names and descriptions of AAs are held. But that's just the descriptions. The AAs themselves are stored in the database and AAs with special effects have to be added to the code. My guess is they won't be added until PEQ is at the expansion they were released.
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