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-   -   Edge 2 II (https://www.eqemulator.org/forums/showthread.php?t=33697)

bowmaster 06-10-2011 09:41 PM

Edge 2 II
 
Heyyy :)
May i ask , this server rocks... Buttt When is STA getting Fixed?

Secrets 06-10-2011 11:45 PM

Quote:

Originally Posted by bowmaster (Post 200735)
Heyyy :)
May i ask , this server rocks... Buttt When is STA getting Fixed?

i'm rebooting to fix it now

kylekurth 06-12-2011 02:49 PM

The server is down as of 6-12-11 at 1450 EST. Since there is not a website, any ETA till it is back up?

PS. This server does rock! I love how you worked the AA system with LDoN points. Also any clue on how you level up Tradeskills? I have done many combines and no skill ups. Do you have to have some INT or WIS for it to skill up? Or is it only from using your Practices from Guild Masters? Anyhow thanks for this awesome server!

Secrets 06-12-2011 05:18 PM

Quote:

Originally Posted by kylekurth (Post 200751)
The server is down as of 6-12-11 at 1450 EST. Since there is not a website, any ETA till it is back up?

PS. This server does rock! I love how you worked the AA system with LDoN points. Also any clue on how you level up Tradeskills? I have done many combines and no skill ups. Do you have to have some INT or WIS for it to skill up? Or is it only from using your Practices from Guild Masters? Anyhow thanks for this awesome server!

I am going to work on the server a bit more, it will be up but locked. I am not satisfied with the feedback I recieved from players, thus, I will be making some improvements and bringing it back better :)

bowmaster 06-12-2011 06:24 PM

Ok feedback timefor ya
Druids - No invis WTF?
Sk - no pet?
Dosnt hav the Same Feeling as before
The new 100 Point Stacking Limit thng?
It was taking my SK 20mins to go to where he can farm the best materia per kill ,, its fast thee , i get there , caue ofthe mobs on the way , i kill like 10mobs there , ivegotta die to spend.
get the ide.

Secrets 06-12-2011 06:32 PM

Just made some brand new features, but first, balanced the server out a bit:
Quote:

- Stats now cap at Level * 10. Meaning, a level 10 character can only spend 100 points in a single stat.

- Stats do a general cap of level * 30. You can specialize in some, but not all can be spent. Additionally, due to these changes, the max materia point is limited to 15. After 15 materia, you will no longer be able to gain more (Forcing you to spend it.)

- If you were ahead of the cap before this update, that specific stat is now capped at the one for your level.

-NPCs are tweaked in difficulty because of the new stat caps. They all have completely new statistics, and have 66% less stats than players of that level range. For example, if you are a level 50 player, you will be fighting NPCs with 350ish stats. Their HP is relevant to (stats * stats), meaning, level 255 NPCs have a hitpoints of 2384. Players at level 250 will have 2500 in a single stat, and 7500 total stats before equipment, NPCs of that level have 2379, for numbers, anyway :P
And now for some features...
Quote:


- Added an instance scaling feature, and gave all classes the ability to gate via an edge charm. You can play through any zone I made in the game at any level range, and they will drop tradeskill materials according to what level the group leader is. (The NPCs will also scale to this level.)

- To add to this, you will also be able to get credit for running level appropriate zones. This feature will not be in initially, but, it will result in statted jewelry.

- Materia will eventually be able to be spent to buy proc augs to further your gear needs.
If anyone has any questions about these changes post them here, but I think they will be for the long-term health of the server.

Secrets 06-12-2011 06:35 PM

Quote:

Originally Posted by bowmaster (Post 200763)
Ok feedback timefor ya
Druids - No invis WTF?

Sorry, not every class has invis. It's a stupid mechanic to be able to bypass content.

Sk - no pet?

SKs have everything except a pet. Pets will make them overpowered in combination with their discs.

Dosnt hav the Same Feeling as before

It's not supposed to be "the same" as before

The new 100 Point Stacking Limit thng?

Has been changed. There is also no more 100 point purchases. NPCs have been adjusted to reflect this.

It was taking my SK 20mins to go to where he can farm the best materia per kill ,, its fast thee , i get there , caue ofthe mobs on the way , i kill like 10mobs there , ivegotta die to spend.

Materia Gatherers are being added to each zone

get the ide.
I get the idea, but your feedback is worthless except the last statement. Things like "It takes too long to do x" is what I am looking for.

10 characters

kylekurth 06-12-2011 09:39 PM

How about leveling up tradeskills? Did not address that :)

bowmaster 06-14-2011 09:46 AM

yeahh , , But Druids No Invis?
So Druids are meant to Kill each mob 1by1 to get to a location?

Secrets 06-14-2011 05:08 PM

Quote:

Originally Posted by bowmaster (Post 200795)
yeahh , , But Druids No Invis?
So Druids are meant to Kill each mob 1by1 to get to a location?

Yes. Same as every other class.

kylekurth 06-14-2011 05:14 PM

This server does rock! I love how you worked the AA system with LDoN points. Also any clue on how you level up Tradeskills? I have done many combines and no skill ups. Do you have to have some INT or WIS for it to skill up? Or is it only from using your Practices from Guild Masters? Anyhow thanks for this awesome server! Also, any ETA on server being back up?

bowmaster 06-14-2011 10:22 PM

Nope cause 2 classes that i know off thats got invis.
But that means if no class is meant to have invis
Clerics are gonna BLOW haha

kylekurth 06-15-2011 03:23 PM

Any reason why my question keeps getting ignored?

Secrets 06-15-2011 04:05 PM

Quote:

Originally Posted by kylekurth (Post 200826)
Any reason why my question keeps getting ignored?

I made it so you start at max tradeskills.

kylekurth 06-15-2011 08:06 PM

Cool, thanks for the info!


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