EQ1 animations, Where are you?
Which s3d are these located in? Struggling extremely hard finding them and need guidance from an intelligent Eqemu Sherpa to traverse.
Example; Ogre male run, jump, walk |
Since character models and others are loaded globally would the character animation data not also have to be loaded in the same manner in order for it to work.
Venturing a guess, you can use the client log file to see what is loaded and when. The following is segment from a SoD client log. Code:
[Sun Sep 18 00:46:47 2011]00074:Loading GlobalFroglok_chr |
Yes, that is where I got the joints, BMPs, and the OBJ.
I see no indication of animations. |
Not sure if it helps or not but the drakkin animations are stored in dkmanims.eqg/dkfanims.eqg. I couldnt find other races being stored like that so I assume they are bundled in some weirdly named file.
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found them, bas.eqg
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Some random info I felt like adding. (disregard the comment above)
Character Models - 1.0: Everything stored in chequip.s3d (all original models) 2.0: Stored in Global(race)_chr.s3d (all original models) 3.0: Stored individually in .eqg with what seems to be animations (.ani) (only new models) Joints are maxscript. POV and OBJ, two different ways to obtain the models, (sometimes finicky depending on what kind of model and if it likes to be exported straight to an obj or a pov to obj.) OGM = Ogre Male There is a _chr2.s3d for every race, but it's completely empty (except for a .wld that lists in s3dspy). Wondering if the animations are inside there and no one has written a good exporter for it. I may google around and see if there is a better s3d extractor that may find something that EQ model viewer and s3dspy doesn't see. http://www.fohguild.org/forums/attac...-modelview.png http://www.fohguild.org/forums/attac...-modelsave.png http://www.fohguild.org/forums/attac...nsole-s3d1.png http://www.fohguild.org/forums/attac...nsole-s3d3.png |
Saw this post and it interested me. I'm looking to change the animations for attacks back to what they were old school because some of the new changes aren't working correctly and are plain retarded. has anyone been able to shed light on this? I've been diving the forums and haven't found anything.
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