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-   -   Comparing PEQ to AX Classic database (https://www.eqemulator.org/forums/showthread.php?t=34648)

EQstarr 12-26-2011 10:23 AM

Comparing PEQ to AX Classic database
 
I've been building my own database with a combination of data from PEQ and AX Classic. I was working with Everfrost the other night, and I noticed that there is a difference between NPC Types, Spawn 2, Spawn Groups, Loot tables, and Grids.

I know PEQ gets all of their information from Live. Where does AX get all of their information from? Does AX have Everfrost (or any other zone) how it used to be originally, or did they just program the zone in their own way? I didn't think Everfrost was radically changed on Live, but there is definitely a difference between the PEQ version and the AX version.

robinreg 12-26-2011 12:19 PM

everfrost had some reworked to it on PEQ just recently to make it more livelike. so it's probably why there are difference between them.

EQstarr 12-26-2011 04:22 PM

Does this mean that PEQ has Everfrost how it is currently on Live and AX has it as it used to be? Or does AX take a different approach to populating a zone based off of memory and personal taste, but is not really how Live used to be? (I know they throw in some customizations in their zones.)

Basically, what I'm trying to do is make some of my zones close to how they were during PoP and before. Some zones have some pretty obvious changes such as Lavastorm, Nektulos, and Rathe Mountains. Others are not so obvious.

Robregen 12-26-2011 06:03 PM

It just means that the mobs in everfrost are now pathing better. there were a lot of bad pathing especially newbie mobs pathing around the mountain there. Lot of npc didn't have any path/grid so those were added and corrected.

cavedude 12-26-2011 07:08 PM

If you're trying to recreate the zones based on the PoP era, your best bet is to subscribe to EQMac and get your data from there. They are permanently stuck in the PoP era, so it's perfect for your needs. Unfortunately, EQExtractor does not support packet dumps from EQMac, but possibly if we are able to get some collects, Derision may be able to get it working.

You can use either a later model PPC or any Intel Mac, or a PC that supports Mac OS + video acceleration.

EQstarr 12-26-2011 07:16 PM

Okay, it's making more sense to me. I thought maybe AX got their data back in the early days of EQemu and then branched off on their own to keep things classic, while PEQ continued to make whatever changes were necessary to keep it close to Live and whatever changes Sony made.

In other words, I wasn't sure if Sony had made changes to Everfrost and what I was seeing on PEQ were those changes while AX had it the way it was originally.

EQmac is something I had thought about, but I don't have a Mac. It might work through an emulator, but I'm not sure if I want to go to those great lengths.

BrandeX 01-04-2012 09:24 AM

ax is completely different from live and is intentionally made up to be that way. Try rolling a VAH or FRG.

EQstarr 01-10-2012 10:06 AM

Quote:

Originally Posted by BrandeX (Post 205639)
ax is completely different from live and is intentionally made up to be that way. Try rolling a VAH or FRG.

I have. They have an interesting idea for those races. I've also noticed that they have Nektulos, Lavastorm, and Rathe Mtns programmed like the original versions. I'm not sure how accurate it is, but it looks right. They also have some of the igloo camps in Everfrost filled with goblins, whereas PEQ doesn't on some of them.

I've been wondering if their version of "classic" is their interpretation, or if they are striving to be as accurate as possible to the classic trilogy.


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