EQEMu 0.3.10 -- Newbies-L
EQEMu 0.3.10 has been released, and is compatible with the latest version of EverQuest. We have also included a converter that will automatically convert your characters (When you use them) to EQLive's PlayerProfile format.
EQEMu 0.3.10 Binaries (Win32) EQEMu 0.3.10 Source (Win32, *Nix) Patchnotes: -Properly works with EQLive. -Win32 Systems now have the ability to share memory (EmuShareMem.dll), currently shares items and npctypes. -Automatically converts characters using the last patch to the current patch. -Fixed #flag issues (#flag is now used like: #flag <status> <name>) should now allow you to flag negative. -Buff stacking issues should be fixed. -Spell code updated, along with various fixes within the code, resist code added. -Definition for Bazaar Trading mode added. -Spells can fizzle now. -More safeblocks added on attacking. -#attack now allows spacing in the name. -Fixed a bug between Login and World where it was not properly receiving the auth result. -File sizes reduced. -Fixed a bad status bug, allowing users with minimal status to use commands for higher status requirements. |
You guys rock
Keep on groovin'.
//Neostorm |
and they keep on walking.
Isn't 3.10 considered 4.0? :D |
no cause now they can go 3.10.1, and so on. I thought the same as you for a while then it made sense.
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4.0 im guessing is for a bigger release.
this while a nice release doesnt have alot of meat to it to make it a series change (ie 3.X to 4.X series) cant wait to see whatever is in the 4.x series tho.. great job dev team. look forward to seeing what i can break lol |
saving 4.0 for the really good release.. when i start doing shit...
*rolls up sleeves* *laughs* |
BEEN OUT FOR A WEEK
What is this works with EQLIVE? I'm confused... :confused:
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it means they fixed it for the people who didnt read the message saying DONT patch, that went and patched thier EQ folders, then started complaining that the EMU doesnt work, or that they cant log in, or what not
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Great work!
Anyone know if this release fixes the loot and merchant bugs? (Someone posted a fix for the merchant crash bug on the development forum). If so, I can finally get to work improving my DB. |
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