What do the maps do?
Trying to learn how to set up my own server/db without using repacks. On the guide it mentions downloading maps for setting up my own, but also when using repacks. What are these for? I was able to load and run the repack without them, and the EQ game install obviously contains the actual maps. Can someone explain?
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Think GPS.
Think topography. Think targeting systems. |
The server map files are not the same thing as the client map files. The server map files are basically all of the 3D data for each zone and structures inside them. Without the server map files, the server doesn't know the layout of the zone. There is nothing to restrict Line of Sight, and nothing to tell the server when an NPC is walking over a hill if you don't have maps installed. So, you will have NPCs that jump a lot when they path through bumpy terrain and you will be able to cast through walls. NPCs will also be able to aggro through walls as there is nothing telling the server there is a wall there, so it just sees you are within range and attacks.
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Server side clients? I assume you meant to say maps. And yes, they must have some way to handle things like Line of Sight and 3D layout of the zone just the same way we do. The server should never trust the client, otherwise hacks would be way out of control. Oh, you just looted 100000000 plat? Sure, here ya go! :P
Yeah, it is a bit redundant, but ideally all systems should match up on both sides. The only things the server shouldn't need to verify would be stuff that it doesn't care about. I can't really think of anything offhand lol. If the client sends something to the server there should be a reason it was sent, otherwise it shouldn't be sent. |
Not to hijack this thread but perhaps that explains why Skyfire is jumpy with some mobs in peq? They seemingly drop from the sky, walk a few paces, then drop from the sky again. I presume that's because the map file doesn't account for the inconsistent topography? I've noticed this with Talendor mostly.
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That makes sense. I haven't been using maps in my offline repack server, and the bots I use frequently bob up and down for no reason.
But I'm pretty sure I noticed that in EQ classic back in 2000 or so. Monsters would walk through trees or the little houses in common lands. Or they would shoot up in the air and come back down. Maybe the maps have gotten better in the last 10 years? |
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