Azone2 / Line of Sight
I've included all possible objects and Azone2 isn't picking up various walls in Bloodmoon and other various zones. Is there any way to fix this issue? Or is there another tool I can possibly use?
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I would really need a screenshot of one of the walls in question, along with the /loc you are standing at when you took the screenshot so I can find the wall and see why it isn't being included.
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Such a fast response <3 doing it now.
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I created a bloodmoon.map with all objects included, i.e. this line in my azone.ini:
Code:
bloodmoon.eqg,1,2,3,4,5,6,7,8,9, etc. up to 230 You can confirm if your map is good, by issuing the GM command #bestz at the location you are standing, then move to where the mob is and issuing #bestz again. If you get a response that says 'Z is n1 or n2 at (x, y)' for both locations, then your map is OK. If you get a message saying 'unable to find node' or 'Found no Z', your map is bad. Assuming your map is good, then you may be running into a long standing flaw with the LoS code that only checks for obstructions in the node you and the target are in, but not in any intervening nodes. The newer pathing code checks all intervening nodes, but the older code used for aggro and the #los command calls this method in zone/aggro.cpp: Code:
bool Mob::CheckLosFN(float posX, float posY, float posZ, float mobSize) |
I included every object too, but our .maps are building differently? :confused:
"Found no Z. Water Region Map not loaded for this zone." I'm assuming the Water Region Map is irrelevant because it doesn't have a water map. I downloaded my tools here: http://code.google.com/p/projecteqem...s.zip&can=2&q=. I wonder if that's the culprit. It's seemingly a better release than the source though, oddly enough. |
I used the latest source, but azone2 hasn't changed for a couple of years, certainly not since the Windows executables you linked where posted.
Your output should be exactly the same as mine: http://www.rama.demon.co.uk/bloodmoon.txt in particular, the bit at the bottom: Code:
You can verify this, because in the zone log, you will see: Code:
Map header: 674310 faces, 788 nodes, 711249 facelists |
Wow, I found what's wrong and I feel stupid. There's already an entry for Bloodmoon in the file, and it's obviously reading that entry. I'm so sorry I wasted your valuable time.
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Toskirakk
Frostcrypt Stonehive Cause azone to have a critical error. |
I can't reproduce that:
Code:
D:\EQClients\Underfoot>azone2 toskirakk If they work for you with no azone.ini entry but crash with one, post your azone.ini (I can crash it if I specify a model number in azone.ini which > the number of models in the zone, which I will fix). |
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