Experience on a mob by mob basis
I was wondering if it is possible to set the amount of experience a mob gives to something other than the EXP_FORMULA define. For example, a boss is typically harder than a trash mob of the same level and I would like to make the boss give more experience than the trash mob.
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You could certainly write your own custom code to do it, but not in the stock code. Another possibility is doing something in perl with EVENT_DEATH and granting quest exp.
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You can do it the cheesy way with a dropped quest reward item.
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