zone instancing and zone points
I was working on an instance version of Hate's Fury when I encountered a snag. The up and down ladders within the zone are not working at all within the instance version of the zone despite creating new zone_points entries in the database. This is probably one of the reasons why the columns zoneinst and target_instance exist. The column target_instance is self-explanatory but still a problem since it is not a predictable value as I am using a plugin to create the zone instance. As for the column zoneinst I have no idea what is suppose to go in this field. Attempting to use the existing entries in the database as a template was not much help since the zones that had this field populated with something other than 0 have not been implemented yet.
I started to use proximity based quest triggers to move the players around but quest::movepc and quest::gmmove don't account for zone instancing which will cause the player to be sent to the normal version of the zone. Any ideas on how to get around this? |
MovePCInstance
Here is the zoner in Barindu that ports people into Vxed and Tipt Code:
sub EVENT_SPAWN { |
Now how did I overlook that one. Thanks for pointing that out.
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