Starting faction
Where do I alter how much faction a class starts with?
I'm having an issue where Human Monks do not have enough Silent Fist faction to start the headband quests with Phin Esrinap in Qeynos. |
Seeing same thing, 2014!
|
The base mod is in faction_list while whatever mods you want are in faction_list_mod. The PEQ editor provides an easy UI to modify factions.
|
Base human monk was indiff to his GM. I added a huge bonus on note turn in to repair this.
I didn't want to give a mod to all humans, nor all monks, but didn't want to base it on deity. No way to do a r+c mod with one entry right? I do everything with straight sql. |
I think you are right. You might need two entries.
|
Quote:
I think I'm set, just posted an update in case I am missing something I could have done in a more standard way. |
All times are GMT -4. The time now is 12:05 PM. |
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.