non-melee damage messages
So I remember from playing on live that I was never able to parse spell damage, but when I started playing on live it worked fine, and I was able to see other people's spell damage. This was just the case of using the wrong StringID and not sending to to the entity_list. I can verify that on live it will send it to everyone, including people out of your group, so this behavior is correct. The range might be too large, but I am not sure what it is, I just used the same range that critical blast messages use.
Code:
Index: EQEmuServer/zone/attack.cpp |
Apparently I missed some things or didn't test that change enough
Code:
Index: attack.cpp |
Quote:
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Thanks! I also noticed that what live reports for DOTs is different (and UF at least). The Titanium client doesn't have the StringID is 13327 //%1 has taken %2 damage from %3 by %4.
(which is mob, damage, caster, spell) Not too sure how to proceed since it wouldn't work for Titanium |
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