COMMITTED: Damage Shield EXP fix
Currently the damage dealt via a damage shield factors into who gets experience. This is not how it functions on live.
Proof: http://www.magecompendium.com/pets-library.html#petexp and this post on Alla also mentions this fact in the "pincushioning" part http://everquest.allakhazam.com/foru...73098101489300 Code:
Index: attack.cpp |
This was added to PEQ with the AA timer fix and I forgot to mention it.
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That's gonna make people that are working on their RoA sad on EZ. Any chance of making it a rule to toggle the old behaviour on?
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Of course, just an extra 2 lines.
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I'm totally adding another gnome to my "Cavedude is the best!" shrine.
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Damageshield should still add hate though, right? The damage just shouldn't count towards exp.
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No, and damage shields should cause no hate.
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Quote:
Especially if you could even categorize it further by damage shields from items and damage shields from spells and adjust the aggro generation amounts caused. Additionally same could be said with reverse damage shield which has often had limited usage though that could have fantastic use for a custom Paladin class with like a custom reverse damage shield spell proc buff for example and or Bard class for song spells. |
This project is about recreating the EQ from Live, if you want crazy crap like that then edit the source yourself.
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