Weapon Procs when attack misses?
I was surprised to see that weapon procs are checked even for attacks that miss. I never paid any attention to this on live, so the attack code may very well be correct. But I would really like to know if this is the way it is supposed to be.
(I'm referring to near the end of NPC::Attack in attack.cpp) |
yes indeed, since ancient times
this is why casters LOVED weapons that proced lifetap/high dmg spells even if they were missing on every swing ;) The Orb that proced 425 dmg DD comes to mind (forgot the name) |
Yep! Hit or Miss, a proc check is made on every swing!
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Thanks for clearing that up.
By the way, I see that a mod has moved this to the Windows forum. I have no clue what the criteria for posting in each forum is. Perhaps in the future I can save them time and post everything in the Windows forum (even though I don't run a Windows server). :roll: |
Technically it's general support, but I'm not a mod so I have no say.
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