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-   -   Weapon Procs when attack misses? (https://www.eqemulator.org/forums/showthread.php?t=35803)

jdoran 09-28-2012 05:25 PM

Weapon Procs when attack misses?
 
I was surprised to see that weapon procs are checked even for attacks that miss. I never paid any attention to this on live, so the attack code may very well be correct. But I would really like to know if this is the way it is supposed to be.

(I'm referring to near the end of NPC::Attack in attack.cpp)

ChaosSlayerZ 09-28-2012 06:39 PM

yes indeed, since ancient times
this is why casters LOVED weapons that proced lifetap/high dmg spells even if they were missing on every swing ;)
The Orb that proced 425 dmg DD comes to mind (forgot the name)

chrsschb 09-28-2012 08:01 PM

Yep! Hit or Miss, a proc check is made on every swing!

jdoran 10-01-2012 11:44 AM

Thanks for clearing that up.

By the way, I see that a mod has moved this to the Windows forum. I have no clue what the criteria for posting in each forum is. Perhaps in the future I can save them time and post everything in the Windows forum (even though I don't run a Windows server). :roll:

chrsschb 10-01-2012 02:47 PM

Technically it's general support, but I'm not a mod so I have no say.


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