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-   -   new server setup roadblocks (https://www.eqemulator.org/forums/showthread.php?t=35865)

eisandman 10-14-2012 12:17 AM

new server setup roadblocks
 
I've been helping a friend establish a basic classic/kunark server and so far it's progressing quite well. A couple dilemma's we've hit that I can't seem to figure out:

We've disabled all expansions after Kunark (this is a classic/kunark server at this point), however, Luclin weapon and NPC models still appear (skeletons/etc.).

Players can't inspect themselves or other players. When someone tries to inspect someone, this errors appear server-side:
Wrong size: OP_InspectRequest, size=8, expected 4

Any thoughts/input/assistance would be greatly appreciated.

Thanks.

eisandman 10-15-2012 02:11 PM

Bump......

image 10-15-2012 02:24 PM

Quote:

We've disabled all expansions after Kunark (this is a classic/kunark server at this point), however, Luclin weapon and NPC models still appear (skeletons/etc.).
All models and textures (skeletons, gypsies, etc.) are bugged on the client side. There is nothing you can do from a server side to fix that.

Items use a new model id on the item itself (idfile field). You can revert to the old short sword by updating the item. Here is a list: http://www.eqemulator.net/forums/arc...hp/t-2538.html


Quote:

Players can't inspect themselves or other players. When someone tries to inspect someone, this errors appear server-side:
Wrong size: OP_InspectRequest, size=8, expected 4.
Well you are getting that error because the structure for OP_InspectRequest is only 4 bytes. The clients are sending 8 (and because of size restrictions we reject the packet). Odd.. what client are you using?

eisandman 10-15-2012 04:26 PM

Slick! Thanks for your reply!

So far it's been tested with both Titanium and Underfoot - both yeild the same results. The intent is primarily to at least make it work with Titanium.

lerxst2112 10-15-2012 04:59 PM

Quote:

Originally Posted by image (Post 213395)
Well you are getting that error because the structure for OP_InspectRequest is only 4 bytes. The clients are sending 8 (and because of size restrictions we reject the packet). Odd.. what client are you using?

It fails with Titanium because there's no encode/decode for that opcode. All the other patches convert from the 8 byte to 4 byte packet the server expects.

image 10-15-2012 05:03 PM

My server only runs titanium and we don't have this problem.

lerxst2112 10-15-2012 05:24 PM

There have been several reports of it failing with the stock SVN code using Titanium. I don't have any desire to install Titanium to test it myself.

eisandman 10-15-2012 11:40 PM

man...i do great with all sorts of crazy system automation/scripting in various languages/etc...but this crap goes above my head (different realm of technology)...any ideas on a solution to allow inspections via titanium? How do other servers (thf, p99, etc.) accomplish it?


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