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-   -   Faction and invisibility (https://www.eqemulator.org/forums/showthread.php?t=35947)

provocating 11-03-2012 07:50 AM

Faction and invisibility
 
Regarding a quest in sseru, in particular the a_file_cabinet.pl does a separate check need to be done in an 'or' statement to detect invisibility or does faction change when invisible ? I have a player that is trying to complete this quest and he is invisible.

Code:

sub EVENT_ITEM {
  if ($faction<=5) { # you must be indiff, or invisible
    # 29855 :  Replacement Records
    if (plugin::check_handin(\%itemcount,29855=>1)) {
      quest::summonitem(29856); # 29856  Original Records
      quest::emote("slams shut after you take the original records out.");
      # the chest spawns Guard Hargrar
      $guardhargrar = quest::spawn2(159687,0,0,$x,$y,$z,$h);
      $attack = $entity_list->GetMobID($guardhargrar);
      $gogetem = $attack->CastToNPC();
      $gogetem->AddToHateList($client, 1);
    }
    plugin::return_items(\%itemcount); # return unused items
  } else { # not at least indiff, he will say this
    quest::say("I will do nothing to aid beings like you.");
  }
}

#End of File, Zone:sseru  NPC:159420 -- A_File_Cabinet


ChaosSlayerZ 11-03-2012 01:00 PM

I am not sure how this works on Emu, but on LIVE it worked like this:

let say You wanted to give quest item to npc with whom you didn't have at least Indifferent faction.

You would invis and place quest item into npc trade slot
At this point your invis is effectively HALF-BROKEN (npc still cons indifferent and won't agro if its KOS, but your quest turn in is effectively ruined)
You would then need another player cast invis on you again, and only then complete the trade with npc.

If it works the same way on Equ (which I don't know if it does), then its impossible to do this alone - you must have a 2nd player casting invis on you in mid trade.

provocating 11-03-2012 01:51 PM

I bet that is what is happening and he is not realizing it.

Kennebec 11-03-2012 04:44 PM

I verified that Invis does not drop during the hand in and cannot cast invis (your spell would not take hold).

provocating 11-03-2012 05:19 PM

I am going to temporarily remove the faction check but maybe there is a quest plugin for if a player has invis ? If so I can just do an "and" statement in the "if" block.

lerxst2112 11-03-2012 06:22 PM

http://www.eqemulator.net/wiki/wikka...a=QuestObjects

See Mob::IsInvisible(other= 0)

Also:

Code:

void Client::Handle_OP_TradeRequest(const EQApplicationPacket *app)
{
        if (app->size != sizeof(TradeRequest_Struct)) {
                LogFile->write(EQEMuLog::Error, "Wrong size: OP_TradeRequest, size=%i, expected %i", app->size, sizeof(TradeRequest_Struct));
                return;
        }
        // Client requesting a trade session from an npc/client
        // Trade session not started until OP_TradeRequestAck is sent
       
        BreakInvis();

This seems to set the invisibility flag on the client to false without removing the buff that made them invisible. Other methods of removing invisibility, like a melee attack fade the buff immediately. Not sure if that's a bug or not.

provocating 11-04-2012 12:39 PM

Sometime this week, when I get a break I will work on this quest and check the functionality.

Furniture 07-23-2013 09:15 PM

still broken btw


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