Min_dmg when wielding a weapon
This may be "Live like" - if so ignore this!
But when wielding a weapon that has a high amount of damage lets say Base damage Weapon 60,000 As a Warrior I am getting minimum hits for 16 -- and minimun crits for (51) Then getting max hits for 200,000++ and max criticals for (800,000)+ The minimun hit seems to not be calculating the fact that you are even wearing a weapon at all? Anyone else notice this with high damage weapons? (From attack.cpp) Code:
if(weapon_damage > 0){ |
From what I remember it's pretty much live like. I haven't parsed on live recently, but I'm pretty sure you can hit for 1 plus the damage bonus of the weapon.
I didn't look too hard at the emu code, but it looks like you do when the amount of mitigated damage you would have done was less than the min. To raise the min, raise the damage bonus on the weapon. |
Only way to raise damage bonus is increase delay or base damage though isnt it?
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I thought it was an actual field in the db, not calculated, so it could be raised with a db tweak. Silly me. :)
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