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-   -   Strange spell timer oddness (https://www.eqemulator.org/forums/showthread.php?t=36377)

KingMort 01-29-2013 10:21 PM

Strange spell timer oddness
 
Hi folks,

I have spells, that players cast that they only last a split second.. I have a theory it's treating level 100 players like level 1 players, maybe that is correct but how do I go about fixing this?

lerxst2112 01-29-2013 10:39 PM

Are you talking about cast time, buff duration, or something else? Try and explain better what the problem is.

KingMort 01-29-2013 11:09 PM

Disc Time, Buff times, etc , I tested it, made a char 86, and the timers worked fine, back to 100 and they wouldn't it seems my ... leveling table is partially working but not in that regard..

Zamthos 01-29-2013 11:11 PM

So you can get 100, but your buffs don't last longer than mere seconds? Anything you edited or created that could have made them do that? Possibly the new revision?

lerxst2112 01-29-2013 11:44 PM

Turn on mlog for SPELLS__BUFFS and see what's being logged out by AddBuff and BuffProcess. What client are you using?

NikonRZ 02-04-2013 02:33 PM

Could it be your server spell file doesn't match the client's? That could create a great deal of oddness.

KingMort 02-04-2013 04:08 PM

Sorry haven't had time to turn log on what's the command though ? #mlog help will show me I'm sure it's just something missing with our build .. Before we had to make out own leveling table to 100 , is eqemu now capable of going to 100 without problems ? Maybe I can just go stock build if so :) also need to be able to setup certain hell levels too if that possible .

Ty for all your help folks :)

Morty

Drajor 02-05-2013 12:25 AM

- Cast time
- Recast time
- Recovery time
- Duration time

Off the the top of my head these are the main times related to spells. I suspect that you are talking about the 'duration time'. If that is the case see CalcBuffDuration_formula in spells.cpp for more information.


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