| Kingmen30264 | 
			02-13-2013 12:23 AM | 
		 
		 
		 
		
		
		
	Quote: 
	
	
		
			 
			
				
					Originally Posted by c0ncrete
					(Post 218101)
				 
				commented, to hopefully help you sort out exactly what it is you want to remove/change. 
	Code: 
	
 # do this for skill number 0 through 74 
foreach my $skill ( 0 .. 74 ) { 
 
    # skip to next skill if client can't have this skill 
    next unless $client->CanHaveSkill($skill); 
     
    # get the maximum skll level for current skill number, based on client's class and level 
    my $max = $client->MaxSkill( $skill, $client->GetClass(), $client->GetLevel() ); 
     
    # skip to next skill unless the maximum skill level from above is higher than the client's current raw skill level 
    next unless $max > $client->GetRawSkill($skill); 
     
    # set the current skill level to the maximum, as determined above 
    $client->SetSkill( $skill, $max ); 
} 
  
			
			 
		 | 
	 
	 
 Please forgive my ignorance, or whatever it is that I seem to be having with this. I followed your comments, and I am still unable to get this working through a few variations.
 
Here is the modified script:
 
	Code: 
	
 ########## 
#Skills Trainer And Quest 
#By Kingmen30264 
########## 
 
 sub EVENT_SAY 
  { 
  my $train = quest::saylink("train"); 
  my $advanced = quest::saylink("advanced skills"); 
  my $trade = quest::saylink("trade"); 
  my $free = quest::saylink("FREE"); 
  my $items = quest::saylink("items"); 
  my $zone1 = quest::saylink("zone1"); 
  my $zone2 = quest::saylink("zone2"); 
  my $item1 = quest::varlink("9989"); 
  my $item2 = quest::varlink("9999"); 
  my $count1 = quest::saylink("2"); 
  my $count2 = quest::saylink("2"); 
   
  my $skill = $client->GetSkill(0); 
  my $skill = $client->GetSkill(1); 
  my $skill = $client->GetSkill(2); 
  my $skill = $client->GetSkill(3); 
  my $skill = $client->GetSkill(4); 
  my $skill = $client->GetSkill(5); 
  my $skill = $client->GetSkill(6); 
  my $skill = $client->GetSkill(7); 
  my $skill = $client->GetSkill(8); 
  my $skill = $client->GetSkill(9); 
  my $skill = $client->GetSkill(10); 
  my $skill = $client->GetSkill(11); 
  my $skill = $client->GetSkill(12); 
  my $skill = $client->GetSkill(13); 
  my $skill = $client->GetSkill(14); 
  my $skill = $client->GetSkill(15); 
  my $skill = $client->GetSkill(16); 
  my $skill = $client->GetSkill(17); 
  my $skill = $client->GetSkill(18); 
  my $skill = $client->GetSkill(19); 
  my $skill = $client->GetSkill(20); 
  my $skill = $client->GetSkill(21); 
  my $skill = $client->GetSkill(22); 
  my $skill = $client->GetSkill(23); 
  my $skill = $client->GetSkill(24); 
  my $skill = $client->GetSkill(25); 
  my $skill = $client->GetSkill(26); 
  my $skill = $client->GetSkill(27); 
  my $skill = $client->GetSkill(28); 
  my $skill = $client->GetSkill(29); 
  my $skill = $client->GetSkill(30); 
  my $skill = $client->GetSkill(31); 
  my $skill = $client->GetSkill(32); 
  my $skill = $client->GetSkill(33); 
  my $skill = $client->GetSkill(34); 
  my $skill = $client->GetSkill(35); 
  my $skill = $client->GetSkill(36); 
  my $skill = $client->GetSkill(37); 
  my $skill = $client->GetSkill(38); 
  my $skill = $client->GetSkill(39); 
  my $skill = $client->GetSkill(40); 
  my $skill = $client->GetSkill(41); 
  my $skill = $client->GetSkill(42); 
  my $skill = $client->GetSkill(43); 
  my $skill = $client->GetSkill(44); 
  my $skill = $client->GetSkill(45); 
  my $skill = $client->GetSkill(46); 
  my $skill = $client->GetSkill(47); 
  my $skill = $client->GetSkill(48); 
  my $skill = $client->GetSkill(49); 
  my $skill = $client->GetSkill(50); 
  my $skill = $client->GetSkill(51); 
  my $skill = $client->GetSkill(52); 
  my $skill = $client->GetSkill(53); 
  my $skill = $client->GetSkill(54); 
  my $skill = $client->GetSkill(55); 
  my $skill = $client->GetSkill(56); 
  my $skill = $client->GetSkill(57); 
  my $skill = $client->GetSkill(58); 
  my $skill = $client->GetSkill(59); 
  my $skill = $client->GetSkill(60); 
  my $skill = $client->GetSkill(61); 
  my $skill = $client->GetSkill(62); 
  my $skill = $client->GetSkill(63); 
  my $skill = $client->GetSkill(64); 
  my $skill = $client->GetSkill(65); 
  my $skill = $client->GetSkill(66); 
  my $skill = $client->GetSkill(67); 
  my $skill = $client->GetSkill(68); 
  my $skill = $client->GetSkill(69); 
  my $skill = $client->GetSkill(70); 
  my $skill = $client->GetSkill(71); 
  my $skill = $client->GetSkill(72); 
  my $skill = $client->GetSkill(73); 
  my $skill = $client->GetSkill(74); 
  my $skill = $client->GetSkill(75); 
  my $skill = $client->GetSkill(76); 
   
  my $max = $client->MaxSkill( $skill, $client->GetClass(), $client->GetLevel() ); # get the maximum skll level for current skill number, based on client's class and level 
 
 
  if($text=~/Hail/i) 
    { 
      plugin::Whisper("Hi $name. My name is Skills. 
                I can $train you in your skills if you would like. Otherwise I might be able to teach some more $advanced."); 
    } 
  if($text=~/train/i) 
      
        { 
        # skip to next skill if client can't have this skill 
        next unless $client->CanHaveSkill($skill); 
               
         
        # skip to next skill unless the maximum skill level from above is higher than the client's current raw skill level 
        next unless $max > $client->GetRawSkill($skill); 
         
        # set the current skill level to the maximum, as determined above 
        $client->SetSkill( $skill, $max ); 
       } 
     
  if($text=~/advanced skills/i) 
    { 
      plugin::Whisper("Yes, I can train you even more. I can train you so much, in fact, that when I am done, I doubt you could go further! However, I cannot merely offer my services for $free now can I?"); 
      plugin::Whisper("No, no. But, I am in a good mood today, and I am willing to $trade you your higher skills in exchange for something."); 
    } 
  if($text=~/free/i) 
    { 
      plugin::Whisper("The only thing you will get from me for free is a swift kick up the --"); 
      quest::emote("Skills turns his head in disgust."); 
    } 
  if($text=~/trade/i) 
    { 
      plugin::Whisper("Yes, you must do something for me for your $advanced."); 
      plugin::Whisper("If you wouldn't mind getting your armor a little scratched, I am going to require a few $items from some different locations."); 
    } 
  if($text=~/items/i) 
    { 
      plugin::Whisper("Ah, glad to hear that you are willing to begin your training. In that case, I am going to need the following:"); 
      $client->Message(315, "===$zone1==="); 
      plugin::Whisper("$item1 X $count1"); 
      $client->Message(315, "===$zone2==="); 
      plugin::Whisper("$item2 X $count2"); 
    } 
     
  } 
 sub EVENT_ITEM 
  { 
 
  if(plugin::check_handin(\%itemcount, 9989 => 1)) 
     
    { 
    plugin::Whisper("As promised, here are your advanced skills. Use them wisely."); 
    $npc->SetSkillAll(400, $client); 
    } 
     
    plugin::return_items(\%itemcount); 
  } 
 If I do just my $skill(#); then the NPC will not talk to me in the least. So I tried to find a parameter that WOULD work, but I am using the wrong one?
 
If I leave the $max = $client-> .... where you have it in the original, NPC still will not talk to me.
 
I don't know what I am doing wrong to be honest. 
 
Sorry for the annoyance with this, I truly am trying to learn this the best that I can. I can do everything else just fine, spawn mobs, create tasks, etc, etc... but it just seems that any of the skill commands I get from  here just either don't work, or don't wanna work. Which I am not sure.
 
Thanks, 
Kingmen
 
===EDIT===
 
I have found a temporary work around for the skill trainer, but I am going to mess with it some more until I find a more workable command/script for it.
 
Here is what I have:
 
	Code: 
	
 ########## 
#Skills Trainer And Quest 
#By Kingmen30264 
########## 
 
 sub EVENT_SAY 
  { 
  my $train = quest::saylink("train"); 
  my $advanced = quest::saylink("advanced skills"); 
  my $trade = quest::saylink("trade"); 
  my $free = quest::saylink("FREE"); 
  my $items = quest::saylink("items"); 
  my $zone1 = quest::saylink("zone1"); 
  my $zone2 = quest::saylink("zone2"); 
  my $item1 = quest::varlink("9989"); 
  my $item2 = quest::varlink("9999"); 
  my $count1 = quest::saylink("2"); 
  my $count2 = quest::saylink("2"); 
   
  my $skill = quest::addskill(0, $ulevel = 20); 
  my $skill = quest::addskill(1, $ulevel = 20); 
  my $skill = quest::addskill(2, $ulevel = 20); 
  my $skill = quest::addskill(3, $ulevel = 20); 
  my $skill = quest::addskill(4, $ulevel = 20); 
  my $skill = quest::addskill(5, $ulevel = 20); 
  my $skill = quest::addskill(6, $ulevel = 20); 
  my $skill = quest::addskill(7, $ulevel = 20); 
  my $skill = quest::addskill(8, $ulevel = 20); 
  my $skill = quest::addskill(9, $ulevel = 20); 
  my $skill = quest::addskill(10, $ulevel = 20); 
  my $skill = quest::addskill(11, $ulevel = 20); 
  my $skill = quest::addskill(12, $ulevel = 20); 
  my $skill = quest::addskill(13, $ulevel = 20); 
  my $skill = quest::addskill(14, $ulevel = 20); 
  my $skill = quest::addskill(15, $ulevel = 20); 
  my $skill = quest::addskill(16, $ulevel = 20); 
  my $skill = quest::addskill(17, $ulevel = 20); 
  my $skill = quest::addskill(18, $ulevel = 20); 
  my $skill = quest::addskill(19, $ulevel = 20); 
  my $skill = quest::addskill(20, $ulevel = 20); 
  my $skill = quest::addskill(21, $ulevel = 20); 
  my $skill = quest::addskill(22, $ulevel = 20); 
  my $skill = quest::addskill(23, $ulevel = 20); 
  my $skill = quest::addskill(24, $ulevel = 20); 
  my $skill = quest::addskill(25, $ulevel = 20); 
  my $skill = quest::addskill(26, $ulevel = 20); 
  my $skill = quest::addskill(27, $ulevel = 20); 
  my $skill = quest::addskill(28, $ulevel = 20); 
  my $skill = quest::addskill(29, $ulevel = 20); 
  my $skill = quest::addskill(30, $ulevel = 20); 
  my $skill = quest::addskill(31, $ulevel = 20); 
  my $skill = quest::addskill(32, $ulevel = 20); 
  my $skill = quest::addskill(33, $ulevel = 20); 
  my $skill = quest::addskill(34, $ulevel = 20); 
  my $skill = quest::addskill(35, $ulevel = 20); 
  my $skill = quest::addskill(36, $ulevel = 20); 
  my $skill = quest::addskill(37, $ulevel = 20); 
  my $skill = quest::addskill(38, $ulevel = 20); 
  my $skill = quest::addskill(39, $ulevel = 20); 
  my $skill = quest::addskill(40, $ulevel = 20); 
  my $skill = quest::addskill(41, $ulevel = 20); 
  my $skill = quest::addskill(42, $ulevel = 20); 
  my $skill = quest::addskill(43, $ulevel = 20); 
  my $skill = quest::addskill(44, $ulevel = 20); 
  my $skill = quest::addskill(45, $ulevel = 20); 
  my $skill = quest::addskill(46, $ulevel = 20); 
  my $skill = quest::addskill(47, $ulevel = 20); 
  my $skill = quest::addskill(48, $ulevel = 20); 
  my $skill = quest::addskill(49, $ulevel = 20); 
  my $skill = quest::addskill(50, $ulevel = 20); 
  my $skill = quest::addskill(51, $ulevel = 20); 
  my $skill = quest::addskill(52, $ulevel = 20); 
  my $skill = quest::addskill(53, $ulevel = 20); 
  my $skill = quest::addskill(54, $ulevel = 20); 
  my $skill = quest::addskill(55, $ulevel = 20); 
  my $skill = quest::addskill(56, $ulevel = 20); 
  my $skill = quest::addskill(57, $ulevel = 20); 
  my $skill = quest::addskill(58, $ulevel = 20); 
  my $skill = quest::addskill(59, $ulevel = 20); 
  my $skill = quest::addskill(60, $ulevel = 20); 
  my $skill = quest::addskill(61, $ulevel = 20); 
  my $skill = quest::addskill(62, $ulevel = 20); 
  my $skill = quest::addskill(63, $ulevel = 20); 
  my $skill = quest::addskill(64, $ulevel = 20); 
  my $skill = quest::addskill(65, $ulevel = 20); 
  my $skill = quest::addskill(66, $ulevel = 20); 
  my $skill = quest::addskill(67, $ulevel = 20); 
  my $skill = quest::addskill(68, $ulevel = 20); 
  my $skill = quest::addskill(69, $ulevel = 20); 
  my $skill = quest::addskill(70, $ulevel = 20); 
  my $skill = quest::addskill(71, $ulevel = 20); 
  my $skill = quest::addskill(72, $ulevel = 20); 
  my $skill = quest::addskill(73, $ulevel = 20); 
  my $skill = quest::addskill(74, $ulevel = 20); 
  my $skill = quest::addskill(75, $ulevel = 20); 
  my $skill = quest::addskill(76, $ulevel = 20); 
   
  my $max = $client->MaxSkill( $skill, $client->GetClass(), $client->GetLevel() ); # get the maximum skll level for current skill number, based on client's class and level 
 
 
  if($text=~/Hail/i) 
    { 
      plugin::Whisper("Hi $name. My name is Skills. 
                I can $train you in your skills if you would like. Otherwise I might be able to teach some more $advanced."); 
    } 
  if($text=~/train/i) 
      
        { 
        # skip to next skill if client can't have this skill 
        next unless $client->CanHaveSkill($skill); 
               
         
        # skip to next skill unless the maximum skill level from above is higher than the client's current raw skill level 
        next unless $max > $client->GetRawSkill($skill); 
         
        # set the current skill level to the maximum, as determined above 
        $client->SetSkill( $skill, $max ); 
       } 
     
  if($text=~/advanced skills/i) 
    { 
      plugin::Whisper("Yes, I can train you even more. I can train you so much, in fact, that when I am done, I doubt you could go further! However, I cannot merely offer my services for $free now can I?"); 
      plugin::Whisper("No, no. But, I am in a good mood today, and I am willing to $trade you your higher skills in exchange for something."); 
    } 
  if($text=~/free/i) 
    { 
      plugin::Whisper("The only thing you will get from me for free is a swift kick up the --"); 
      quest::emote("Skills turns his head in disgust."); 
    } 
  if($text=~/trade/i) 
    { 
      plugin::Whisper("Yes, you must do something for me for your $advanced."); 
      plugin::Whisper("If you wouldn't mind getting your armor a little scratched, I am going to require a few $items from some different locations."); 
    } 
  if($text=~/items/i) 
    { 
      plugin::Whisper("Ah, glad to hear that you are willing to begin your training. In that case, I am going to need the following:"); 
      $client->Message(315, "===$zone1==="); 
      plugin::Whisper("$item1 X $count1"); 
      $client->Message(315, "===$zone2==="); 
      plugin::Whisper("$item2 X $count2"); 
    } 
     
  } 
 sub EVENT_ITEM 
  { 
 
  if(plugin::check_handin(\%itemcount, 9989 => 1)) 
     
    { 
    plugin::Whisper("As promised, here are your advanced skills. Use them wisely."); 
    $npc->SetSkillAll(400, $client); 
    } 
     
    plugin::return_items(\%itemcount); 
  } 
 ===EDIT 2===
 
After messing with it some more, here is what I have come up with so far that will work for what I am trying to do... It is VERY sloppy, but I am hoping that I can alter this through Hashes?
 
	Code: 
	
 ########## 
#Skills Trainer And Quest 
#By Kingmen30264 
########## 
 
 sub EVENT_SAY 
  { 
  my $train = quest::saylink("train"); 
  my $advanced = quest::saylink("advanced skills"); 
  my $trade = quest::saylink("trade"); 
  my $free = quest::saylink("FREE"); 
  my $items = quest::saylink("items"); 
  my $zone1 = quest::saylink("zone1"); 
  my $zone2 = quest::saylink("zone2"); 
  my $item1 = quest::varlink("9989"); 
  my $item2 = quest::varlink("9999"); 
  my $count1 = quest::saylink("2"); 
  my $count2 = quest::saylink("2"); 
   
  
  my $max = $client->MaxSkill( $skill, $client->GetClass(), $client->GetLevel() ); # get the maximum skll level for current skill number, based on client's class and level 
 
 
  if($text=~/Hail/i) 
    { 
      plugin::Whisper("Hi $name. My name is Skills. 
                I can $train you in your skills if you would like. Otherwise I might be able to teach some more $advanced."); 
    } 
  if($text=~/train/i) 
      
        { 
      my $skill = quest::addskill(0, $ulevel = 100); 
          my $skill = quest::addskill(1, $ulevel = 100); 
          my $skill = quest::addskill(2, $ulevel = 100); 
          my $skill = quest::addskill(3, $ulevel = 100); 
          my $skill = quest::addskill(4, $ulevel = 100); 
          my $skill = quest::addskill(5, $ulevel = 100); 
          my $skill = quest::addskill(6, $ulevel = 100); 
          my $skill = quest::addskill(7, $ulevel = 100); 
          my $skill = quest::addskill(8, $ulevel = 100); 
          my $skill = quest::addskill(9, $ulevel = 100); 
          my $skill = quest::addskill(10, $ulevel = 100); 
          my $skill = quest::addskill(11, $ulevel = 100); 
          my $skill = quest::addskill(12, $ulevel = 100); 
          my $skill = quest::addskill(13, $ulevel = 100); 
          my $skill = quest::addskill(14, $ulevel = 100); 
          my $skill = quest::addskill(15, $ulevel = 100); 
          my $skill = quest::addskill(16, $ulevel = 100); 
          my $skill = quest::addskill(17, $ulevel = 100); 
          my $skill = quest::addskill(18, $ulevel = 100); 
          my $skill = quest::addskill(19, $ulevel = 100); 
          my $skill = quest::addskill(20, $ulevel = 100); 
          my $skill = quest::addskill(21, $ulevel = 100); 
          my $skill = quest::addskill(22, $ulevel = 100); 
          my $skill = quest::addskill(23, $ulevel = 100); 
          my $skill = quest::addskill(24, $ulevel = 100); 
          my $skill = quest::addskill(25, $ulevel = 100); 
          my $skill = quest::addskill(26, $ulevel = 100); 
          my $skill = quest::addskill(27, $ulevel = 100); 
          my $skill = quest::addskill(28, $ulevel = 100); 
          my $skill = quest::addskill(29, $ulevel = 100); 
          my $skill = quest::addskill(30, $ulevel = 100); 
          my $skill = quest::addskill(31, $ulevel = 100); 
          my $skill = quest::addskill(32, $ulevel = 100); 
          my $skill = quest::addskill(33, $ulevel = 100); 
          my $skill = quest::addskill(34, $ulevel = 100); 
          my $skill = quest::addskill(35, $ulevel = 100); 
          my $skill = quest::addskill(36, $ulevel = 100); 
          my $skill = quest::addskill(37, $ulevel = 100); 
          my $skill = quest::addskill(38, $ulevel = 100); 
          my $skill = quest::addskill(39, $ulevel = 100); 
          my $skill = quest::addskill(40, $ulevel = 100); 
          my $skill = quest::addskill(41, $ulevel = 100); 
          my $skill = quest::addskill(42, $ulevel = 100); 
          my $skill = quest::addskill(43, $ulevel = 100); 
          my $skill = quest::addskill(44, $ulevel = 100); 
          my $skill = quest::addskill(45, $ulevel = 100); 
          my $skill = quest::addskill(46, $ulevel = 100); 
          my $skill = quest::addskill(47, $ulevel = 100); 
          my $skill = quest::addskill(48, $ulevel = 100); 
          my $skill = quest::addskill(49, $ulevel = 100); 
          my $skill = quest::addskill(50, $ulevel = 100); 
          my $skill = quest::addskill(51, $ulevel = 100); 
          my $skill = quest::addskill(52, $ulevel = 100); 
          my $skill = quest::addskill(53, $ulevel = 100); 
          my $skill = quest::addskill(54, $ulevel = 100); 
          my $skill = quest::addskill(55, $ulevel = 100); 
          my $skill = quest::addskill(56, $ulevel = 100); 
          my $skill = quest::addskill(57, $ulevel = 100); 
          my $skill = quest::addskill(58, $ulevel = 100); 
          my $skill = quest::addskill(59, $ulevel = 100); 
          my $skill = quest::addskill(60, $ulevel = 100); 
          my $skill = quest::addskill(61, $ulevel = 100); 
          my $skill = quest::addskill(62, $ulevel = 100); 
          my $skill = quest::addskill(63, $ulevel = 100); 
          my $skill = quest::addskill(64, $ulevel = 100); 
          my $skill = quest::addskill(65, $ulevel = 100); 
          my $skill = quest::addskill(66, $ulevel = 100); 
          my $skill = quest::addskill(67, $ulevel = 100); 
          my $skill = quest::addskill(68, $ulevel = 100); 
          my $skill = quest::addskill(69, $ulevel = 100); 
          my $skill = quest::addskill(70, $ulevel = 100); 
          my $skill = quest::addskill(71, $ulevel = 100); 
          my $skill = quest::addskill(72, $ulevel = 100); 
          my $skill = quest::addskill(73, $ulevel = 100); 
          my $skill = quest::addskill(74, $ulevel = 100); 
          my $skill = quest::addskill(75, $ulevel = 100); 
          my $skill = quest::addskill(76, $ulevel = 100); 
       } 
     
  if($text=~/advanced skills/i) 
    { 
      plugin::Whisper("Yes, I can train you even more. I can train you so much, in fact, that when I am done, I doubt you could go further! However, I cannot merely offer my services for $free now can I?"); 
      plugin::Whisper("No, no. But, I am in a good mood today, and I am willing to $trade you your higher skills in exchange for something."); 
    } 
  if($text=~/free/i) 
    { 
      plugin::Whisper("The only thing you will get from me for free is a swift kick up the --"); 
      quest::emote("Skills turns his head in disgust."); 
    } 
  if($text=~/trade/i) 
    { 
      plugin::Whisper("Yes, you must do something for me for your $advanced."); 
      plugin::Whisper("If you wouldn't mind getting your armor a little scratched, I am going to require a few $items from some different locations."); 
    } 
  if($text=~/items/i) 
    { 
      plugin::Whisper("Ah, glad to hear that you are willing to begin your training. In that case, I am going to need the following:"); 
      $client->Message(315, "===$zone1==="); 
      plugin::Whisper("$item1 X $count1"); 
      $client->Message(315, "===$zone2==="); 
      plugin::Whisper("$item2 X $count2"); 
    } 
     
  } 
 sub EVENT_ITEM 
  { 
 
  if(plugin::check_handin(\%itemcount, 9989 => 1)) 
        { 
    my $skill = quest::addskill(0, $ulevel = 1000); 
    my $skill = quest::addskill(1, $ulevel = 1000); 
    my $skill = quest::addskill(2, $ulevel = 1000); 
    my $skill = quest::addskill(3, $ulevel = 1000); 
    my $skill = quest::addskill(4, $ulevel = 1000); 
    my $skill = quest::addskill(5, $ulevel = 1000); 
    my $skill = quest::addskill(6, $ulevel = 1000); 
    my $skill = quest::addskill(7, $ulevel = 1000); 
    my $skill = quest::addskill(8, $ulevel = 1000); 
    my $skill = quest::addskill(9, $ulevel = 1000); 
    my $skill = quest::addskill(10, $ulevel = 1000); 
    my $skill = quest::addskill(11, $ulevel = 1000); 
    my $skill = quest::addskill(12, $ulevel = 1000); 
    my $skill = quest::addskill(13, $ulevel = 1000); 
    my $skill = quest::addskill(14, $ulevel = 1000); 
    my $skill = quest::addskill(15, $ulevel = 1000); 
    my $skill = quest::addskill(16, $ulevel = 1000); 
    my $skill = quest::addskill(17, $ulevel = 1000); 
    my $skill = quest::addskill(18, $ulevel = 1000); 
    my $skill = quest::addskill(19, $ulevel = 1000); 
    my $skill = quest::addskill(20, $ulevel = 1000); 
    my $skill = quest::addskill(21, $ulevel = 1000); 
    my $skill = quest::addskill(22, $ulevel = 1000); 
    my $skill = quest::addskill(23, $ulevel = 1000); 
    my $skill = quest::addskill(24, $ulevel = 1000); 
    my $skill = quest::addskill(25, $ulevel = 1000); 
    my $skill = quest::addskill(26, $ulevel = 1000); 
    my $skill = quest::addskill(27, $ulevel = 1000); 
    my $skill = quest::addskill(28, $ulevel = 1000); 
    my $skill = quest::addskill(29, $ulevel = 1000); 
    my $skill = quest::addskill(30, $ulevel = 1000); 
    my $skill = quest::addskill(31, $ulevel = 1000); 
    my $skill = quest::addskill(32, $ulevel = 1000); 
    my $skill = quest::addskill(33, $ulevel = 1000); 
    my $skill = quest::addskill(34, $ulevel = 1000); 
    my $skill = quest::addskill(35, $ulevel = 1000); 
    my $skill = quest::addskill(36, $ulevel = 1000); 
    my $skill = quest::addskill(37, $ulevel = 1000); 
    my $skill = quest::addskill(38, $ulevel = 1000); 
    my $skill = quest::addskill(39, $ulevel = 1000); 
    my $skill = quest::addskill(40, $ulevel = 1000); 
    my $skill = quest::addskill(41, $ulevel = 1000); 
    my $skill = quest::addskill(42, $ulevel = 1000); 
    my $skill = quest::addskill(43, $ulevel = 1000); 
    my $skill = quest::addskill(44, $ulevel = 1000); 
    my $skill = quest::addskill(45, $ulevel = 1000); 
    my $skill = quest::addskill(46, $ulevel = 1000); 
    my $skill = quest::addskill(47, $ulevel = 1000); 
    my $skill = quest::addskill(48, $ulevel = 1000); 
    my $skill = quest::addskill(49, $ulevel = 1000); 
    my $skill = quest::addskill(50, $ulevel = 1000); 
    my $skill = quest::addskill(51, $ulevel = 1000); 
    my $skill = quest::addskill(52, $ulevel = 1000); 
    my $skill = quest::addskill(53, $ulevel = 1000); 
    my $skill = quest::addskill(54, $ulevel = 1000); 
    my $skill = quest::addskill(55, $ulevel = 1000); 
    my $skill = quest::addskill(56, $ulevel = 1000); 
    my $skill = quest::addskill(57, $ulevel = 1000); 
    my $skill = quest::addskill(58, $ulevel = 1000); 
    my $skill = quest::addskill(59, $ulevel = 1000); 
    my $skill = quest::addskill(60, $ulevel = 1000); 
    my $skill = quest::addskill(61, $ulevel = 1000); 
    my $skill = quest::addskill(62, $ulevel = 1000); 
    my $skill = quest::addskill(63, $ulevel = 1000); 
    my $skill = quest::addskill(64, $ulevel = 1000); 
    my $skill = quest::addskill(65, $ulevel = 1000); 
    my $skill = quest::addskill(66, $ulevel = 1000); 
    my $skill = quest::addskill(67, $ulevel = 1000); 
    my $skill = quest::addskill(68, $ulevel = 1000); 
    my $skill = quest::addskill(69, $ulevel = 1000); 
    my $skill = quest::addskill(70, $ulevel = 1000); 
    my $skill = quest::addskill(71, $ulevel = 1000); 
    my $skill = quest::addskill(72, $ulevel = 1000); 
    my $skill = quest::addskill(73, $ulevel = 1000); 
    my $skill = quest::addskill(74, $ulevel = 1000); 
    my $skill = quest::addskill(75, $ulevel = 1000); 
    my $skill = quest::addskill(76, $ulevel = 1000); 
        } 
    { 
    plugin::Whisper("As promised, here are your advanced skills. Use them wisely."); 
     
    } 
     
    plugin::return_items(\%itemcount); 
  } 
 Hopefully I can clean this up some on my own. I thank those that helped me throughout this post so far in getting me this far.
 
Thanks, 
Kingmen30264  
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