Quest and SOF Client Question
I figured windows support would be best place for this.
When I boot my server, quests with click links in them look like this Code:
[Sun Feb 24 12:23:08 2013] You say, 'Hail, Ragged Jep' Also, I edited the start_items table for custom items. I read from the wiki that SoF and Titanium inventory slots are differently numbered. For example the Top Left inventory slot is 22 in Titanium and 23 in SoF. I created a bag and put it in slot 23. I'm using UF client. The bag appeared in the second from top left slot. Which would be slot 23 in Titanium client. I also had items spawn in the bag, which correspond to Titanium numbers as well. Are the SoF slot numbers for SoF Client only or anything SoF and above? Thanks in advance! :) |
SoF to RoF. more changes are imminent.
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That does not explain why I get results of a titanium client on UF client, etc.
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Titanium:
Quote:
Quote:
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Also, any idea's on the 00000 problem in quest text?
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Currently, the Emu uses a Titanium-based slot assignment with some workarounds for newer, pre-RoF slots.
There is client-specific code that translates incoming and out-going slots to their appropriate values. Looking at the code translators in ..\Server\common\patches\<client>.cpp will give you an idea of what the client's actual slot values are, but, you still need to use the Emu values when coding for quests and such. Edit: All of this will be moot once the new inventory system is implemented (don't ask...) The new system will likely use a structure-based schema rather than the current single-value map system. |
Dear Uleat plz gimmi new slot system now kk thx. ;)
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