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-   -   local loginserver issues (https://www.eqemulator.org/forums/showthread.php?t=36625)

nosfentora 03-06-2013 12:09 PM

local loginserver issues
 
A couple of things I have some questions about

First -

I'm using EQEmuLoginServer.exe. I don't know when it was built (if I built it or it was from the Google Code repo or not.)

It's last modified is 12/11/2010 and is 395,776 bytes.

It appears to still work - i updated the .conf files from the GIT repo loginserver\login_util folder.

my question is this:

when it's run and I connect I'm getting the following message:

As an aside, I looked at the log for my EQEmuLoginServer and it's logging the following:

Code:

[Debug] [03.06.13 - 10:52:13] Logging System Init.
[Debug] [03.06.13 - 10:52:13] Config System Init.
[Debug] [03.06.13 - 10:52:13] MySQL Database Init.
[Debug] [03.06.13 - 10:52:13] Encryption Initialize.
[Debug] [03.06.13 - 10:52:13] Encryption Loaded Successfully.
[Debug] [03.06.13 - 10:52:13] Server Manager Initialize.
[Network] [03.06.13 - 10:52:13] ServerManager listening on port 5998
[Debug] [03.06.13 - 10:52:13] Client Manager Initialize.
[Network] [03.06.13 - 10:52:13] ClientManager listening on Titanium stream.
[Network] [03.06.13 - 10:52:13] ClientManager listening on SoD stream.
[Debug] [03.06.13 - 10:52:13] Server Started.
[Network] [03.06.13 - 10:52:21] New world server connection from 127.0.0.1:60922
[Network Error] [03.06.13 - 10:52:21] Handle_NewLSInfo error, remote address was null, defaulting to stream address 127.0.0.1.
[World] [03.06.13 - 10:52:21] Server My Playground(YAK) successfully logged in.
[Network Trace] [03.06.13 - 10:52:21] ServerOP_LSAccountUpdate sent to world
[Network] [03.06.13 - 10:54:11] New SoD client connection from 127.0.0.1:51004
[Client] [03.06.13 - 10:54:14] Trying to find client with user id of 2.
[Client] [03.06.13 - 10:54:14] Found client with user id of 2 and account name of test.
[Client] [03.06.13 - 10:54:14] Found sequence and play of 5 2
[Network Trace] [03.06.13 - 10:54:14] dumping packet of size 20
05 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00  | ................
02 00 00 00                                        | ....

I'm using the Steam ROF client (Starting EverQuest (Built Dec 10 2012 17:35:44)) and it's listing SOD as the client.

Is that correct?


Secondly, if I build the new loginserver.exe (RelWithDebInfo | x64), it stops with this log:

Code:

[Debug] [03.06.13 - 11:06:28] Logging System Init.
[Debug] [03.06.13 - 11:06:28] Config System Init.
[Debug] [03.06.13 - 11:06:28] MySQL Database Init.
[Debug] [03.06.13 - 11:06:28] Encryption Initialize.
[Error] [03.06.13 - 11:06:28] Failed to load EQEmuAuthCrypto from the operating system.
[Error] [03.06.13 - 11:06:28] Encryption Failed to Load.
[Debug] [03.06.13 - 11:06:28] Database System Shutdown.
[Debug] [03.06.13 - 11:06:28] Config System Shutdown.
[Debug] [03.06.13 - 11:06:28] Log System Shutdown.

I can only assume that it's because it was built x64 and the login crypto is x86. Am I correct?

is there an x64 crypto available?

c0ncrete 03-06-2013 02:27 PM

first question:
i think the only things the login server will ever say are titanium and sod (note that those are the only two streams listed as being listened on).

second:
the only login crypto for windows that is available is for x86. no idea what could be causing your issue. haven't run the login server on x64 myself.

lerxst2112 03-06-2013 04:19 PM

Quote:

Originally Posted by nosfentora (Post 219277)
is there an x64 crypto available?

http://eqemu.github.com/

nosfentora 03-07-2013 10:18 AM

@c0ncrete:

yea i think i figured that out yesterday when looking through the .confs, apparently everything SOD+ is classified 'SOD'. The server must differentiate the clients later on, just not for login

I ended up recompiling the loginserver x86 and it worked fine.

@lerxst2112

thanks!


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