sounds tied to locations
Could someone tell me if sounds based on location is a server or client issue?
Sounds like the bird sound when you exit the tunnel to FV, or the banging of the smithing hammer when you approach Kaggaz in Shar Vahl, or the music when you get near the bar near the brew barrel in PoK.. I want to add some in that are missing on my server and wanted to know if there was already support and what I could look at for an example. |
There is an OP_Sound but this is hardcoded. You can send other sounds I believe with this opcode but I think the only people who actually have modified the code to support that is p99.
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Take a look at some of the *.emt files.
Example from taka.emt from underfoot client Quote:
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So I looked. There was no emt file for the sounds I want (shard vahl) but there was
sharvahl_sndbnk.eff Code:
EMIT sharvahl_sounds.eff which looks to be a binary file. Anyone already know how to use these to find op codes or get them to play from the server? |
LOL.
I guess when you use #zone to go to a zone, the environment sounds get wahcked somehow... The ones I wanted are working if I zone in normally. Sorry for the waste of bandwidth, I didn't know using #zone affected this. |
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