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-   -   sounds tied to locations (https://www.eqemulator.org/forums/showthread.php?t=36824)

noudess 05-07-2013 09:45 AM

sounds tied to locations
 
Could someone tell me if sounds based on location is a server or client issue?

Sounds like the bird sound when you exit the tunnel to FV, or the banging of the smithing hammer when you approach Kaggaz in Shar Vahl, or the music when you get near the bar near the brew barrel in PoK..

I want to add some in that are missing on my server and wanted to know if there was already support and what I could look at for an example.

image 05-07-2013 11:16 AM

There is an OP_Sound but this is hardcoded. You can send other sounds I believe with this opcode but I think the only people who actually have modified the code to support that is p99.

wolfwalkereci 05-08-2013 01:32 PM

Take a look at some of the *.emt files.
Example from taka.emt from underfoot client
Quote:

2,sand_storm_lp.wav,0,0,0.50,1000,1500,1,-453.04,-606.92,38.99,0.00,0.00,300.00,300.00,0,0,0,1.00,1
2,earthquake.wav,0,0,0.20,0,0,1,-252.84,-619.86,31.25,0.00,0.00,1500.00,1500.00,300000,4500 00,0,1.00,1
2,tak.mp3,0,0,1.00,0,3500,1,496.13,-79.64,3.13,0.00,0.00,0.00,290.00,5000,5000,0,1.00, 0
2,tak.mp3,0,0,1.00,0,3500,1,-778.66,470.78,26.13,0.00,0.00,0.00,305.00,5000,500 0,0,1.00,0
2,tak.mp3,0,0,1.00,0,3500,1,-277.07,-661.29,42.32,0.00,0.00,0.00,375.00,5000,5000,0,1.0 0,0

noudess 05-08-2013 02:12 PM

So I looked. There was no emt file for the sounds I want (shard vahl) but there was

sharvahl_sndbnk.eff

Code:

EMIT
HORSE_NEIGH03
HORSE_NEIGH02
INSECT_CAVE02
INSECT_CAVE03
ROCK_CAVE_FALL02
ROCK_CAVE_FALL03
SAND_CAVE01
SAND_CAVE02
SMALL_ANIMAL_SCURRY
VAHSHIR_BATTLECRY
HAMMER_BLACKSMITH
HOWLING_ANIMAL03
SANDWORM_SLIDE
WIND_MOUNTAINS
LOOP
FIRE_TORCH01_LP
GRIMLING_CHANT_LP

and

sharvahl_sounds.eff

which looks to be a binary file.

Anyone already know how to use these to find op codes or get them to play from the server?

noudess 05-10-2013 03:26 PM

LOL.

I guess when you use #zone to go to a zone, the environment sounds get wahcked somehow... The ones I wanted are working if I zone in normally.

Sorry for the waste of bandwidth, I didn't know using #zone affected this.


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