Best way to work around stat caps?
I'm looking at ways of getting around stat caps, does anyone know if
a) the client uses the spellfile & item data to work out its own cap, or b) the server sends the cap to the client, or c) another scenario I haven't thought of? At the moment I am using a worn effect on an item which gives +2000 to stat caps, but it is not the most elegant solution.. if there's a way to code it I'd prefer to go down that avenue. |
Can also use an AA, you could also create a tribute item server side that increases the stat cap with that worn effect (how to actually do that is slightly complicated).
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Thanks for the response KLS. Automatically granting an AA seems like a good option.
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You can also do it via spells using the RaiseStatCap spell effect. I would imagine you can use it for worn/focus effects.
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stupid question - doesn't client (like Titanium) automatically caps stats pre lev 60 or something?
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