Client-side stat caps?
I managed to change the stat caps on the server, but the client will not display the correct stats/HP/mana etc. Obviously it is using its own stat cap formula.
Unfortunately, would I be correct to assume that the only way to fix this would be to alter the source code for the client itself? |
#mystats Will display the stats correctly for you, as well as there being stat variables you can pull. Code below for a stats NPC.
Code:
sub EVENT_SAY |
Awesome, thank you! That may be a good alternative to this problem. As far as displaying the stats correctly in the client UI, would I be right to assume that can't happen?
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The client needs to know about the stat cap increase somehow. A spell/AA effect is the most convenient way to do that from the server's pov.
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More specifically, the tribute code can be hacked up a bit. Tributes get sent to the client as an equipped item and you can add an item with a worn effect that increases the clients' stat cap. AAs also reference an effect like this.
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AA Effect would be best, honestly, that way it's permanent and you can just raise the cap by like 2500 or something so that there's no way you can break it.
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Awesome, thanks guys! I really appreciate the info.
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