PoTimeB not working with lua
I ended up getting everything that I had issues with working with lua by redownloading/installing lua from scratch and setting some directories in cmake.
I do however still get Boost_DIR-NOTFOUND under Boost_DIR in the cmake window, but everything then compiles fine anyway. This gets displayed no matter what I change the directory to. I've googled this several times and couldnt find anything. However I am having an issue where lua is not reading the scripts to start the trials. It looks like the script to make the potimeb_lockout qglobal is working, but the script to start the phase one trials are not. Nothing is spawning and the event isnt starting. Any help would be appreciated. I'm thinking that I am still missing a step to get the Boost_DIR-NOTFOUND to work. (I have lua 5.1 installed, boost downloaded and in dependancy directory, lua dll is in the server folder as well.) |
This is working on both my local test server and on PEQ.
I am the one that did the PoTImeB rewrite, and just to let you know it is still being changed. I'm on live now about to hit phase 2 to make it better. T rule out a Lua issue, why don't you take a toon to Qeynos and use the tranlocator. That is also a Lua quest as well as everything else in Qeynos. |
the translocator works,
I'm thinking that maybe the issue is with my potime instance npc that i have set up in PoK. Im thinking maybe hes not giving the right qglobals anymore or something. I will test it out and see what i find |
there was a lot of database change in with potimeb. Are you using the most current PEQDB?
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Quote:
You need to copy the information from the player.lua in potimea in the event_click_door function. Change the stuff related to doors to whatever /say triggers you've set up. If you have issues, post your script i'll convert it. |
Additionally, phases 1 and 2 are getting reworked. Phases 3, 4, 5, & 6 are fairly solid at the moment. Phase 1 has cosmetic issues and potentially a counter issue if mobs are killed without all of the HP events firing. Phase 2 needs completely rewritten.
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My db is about 2-3 weeks old, updating is kind of a pain with my custom changes but I will update all my npc related tables soon and see if it works.
My script is the following: Code:
# A_Timeless_Magus instance handler for plane of time b. Also since the scripts arent finished yet for lua, does that mean I should just be using the .pl's anyway? |
Lua works. I am making it more live like.
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