Everquest Next Details
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so its world of war craft... mixxed with d3
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Yes, exactly, and Disney thrown in there.
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This is probably the first time since UO released that I'm thinking a game changer might be on the horizon. I hope they can deliver on their vision.
Either way this will probably be a basket case on release :) |
I feel like this could be the game that makes it all or breaks it all. All depending on how the execute this game it could completely ruin WoW. All of these things putting into the game is all high tech compared to everything out now.
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There was time when I desperately wanted WoW to fail cause WoW was indirectly responsible to killing EQ1 and my guild. But eventually I realized that it doesn't matter. Until SOE remains SOE they cannot beat Blizzard. It will take a new, non-profit driven (at least not at SOE corporate level) game-company to create a REVOLUTIONARY product. Until them, any other MMO out there is just another EQ/WoW hybrid clone. |
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Seriously though, I do think they have potential to make the first true Next-Gen game since MMOs were first created. I definitely have my doubts on whether they will be able to pull it off or not, but I try to think positive. I bet even the haters have all signed up for beta, and if you haven't yet, you are potentially missing out on something revolutionary. When I watched the debut for EQNext, I thought that its destructible world system looked extremely similar to an amazing terrain engine I have been keeping an eye on named Voxel Farm. As it turns out, that is because the SOE Forgelight Engine is built on top of the Voxel Farm engine! http://voxelfarm.com/vfweb/index.html The Creator of Voxel Farm, Miguel Cepero, wrote about it in his blog here: http://voxelfarm.com/vfweb/blog.html (Note that his blog page has a kinda annoying default view, but you can click the Classic or Sidebar view on the top bar to see the list of blogs better.) Miguel's work is amazing and has been done by him on his own over the past several years. You can check out the videos on his engine to see exactly what it is capable of here: https://www.youtube.com/user/MCeperoG Basically one of SOE's "Grails" for EQNext was completely developed by Miguel, and SOE has redone the graphics and adjusted it to make it look the way they want. I was really impressed thinking SOE duplicated Miguel's work so well until I found out that they just licensed it heh. Still, Miguel seems really impressed with what SOE has done with it so far in a short time, and from reading his blogs, he sounds like he would be tough to impress like that. The Voxel Farm engine is capable of so much more than what they have shown in the EQNext videos. If you watch the monthly progress videos he has been posting, you can see a lot of cool features SOE didn't show, but that may end up in the game. Either way, I am eager to try out EQNext: Landmark, if only to play around with a version of the amazing Voxel Farm engine :) They have the money, tools, technology and resources to make an amazing game. Now, if they only got the creative freedom that will most likely be required to make a game like this fun. |
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