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-   -   Planne of time (https://www.eqemulator.org/forums/showthread.php?t=37510)

warkid 11-11-2013 05:54 PM

Planne of time
 
was this ever finnished?
as a gm i can zone into time A and time B

but i cant get to the raid mobs etc.....

Dunge0nMastr 11-11-2013 07:59 PM

they both work fine, but you have to go through the events per live.

Kingly_Krab 11-11-2013 08:00 PM

Quote:

Originally Posted by Dunge0nMastr (Post 225879)
they both work fine, but you have to go through the events per live.

Yes, this is true, mobs aren't just spawned, that'd ruin the point of the event being written.

sorvani 11-11-2013 08:04 PM

Considering I just completely rewrote the PoTimeB quest files in Lua, I would say it works fairly well. There are a few minors things I need to update to make it more live like such as spawning phase 1 and phase 2 exactly like live, but they are generally correct as is.

You have to click in to PoTimeB from PoTimeA in order to get the instance and have the events start. I designed the click in code to account for a single GM toon with >= 80 status to be able to be given the event.

warkid 11-13-2013 11:37 AM

Quote:

Originally Posted by sorvani (Post 225881)
Considering I just completely rewrote the PoTimeB quest files in Lua, I would say it works fairly well. There are a few minors things I need to update to make it more live like such as spawning phase 1 and phase 2 exactly like live, but they are generally correct as is.

You have to click in to PoTimeB from PoTimeA in order to get the instance and have the events start. I designed the click in code to account for a single GM toon with >= 80 status to be able to be given the event.

as i am server dev im have full GM but when i zoned into time B nothing happens i get all the grave stones and thats it

only stone im able to click it the one for pota

Dunge0nMastr 11-13-2013 02:17 PM

my scripts a bit different for PoTimeA, but check the player.pl in the potimea folder. That will show you what you need to enter, if you want to remove the checks clear out the parts of the script you dont want (check in raid/guild/group w/e they happen to be on the default one).

you could also get the XYZ of one of the first stage areas and just do a #goto XYZ, and that should start the events as well.

sorvani 11-13-2013 06:05 PM

Quote:

Originally Posted by warkid (Post 225916)
as i am server dev im have full GM but when i zoned into time B nothing happens i get all the grave stones and thats it

only stone im able to click it the one for pota

PoTimeB is an instance. There are 0 mobs in the non-instance version of the zone. Using #zone will send you to the non instance version of the zone at the safe spot which is the graveyard.

The only way to get into the instance is to click on one of the 5 sundials in PoTimeA. You can not use #zone to get into an instance. After the instance is created, you can use #zoneinstance to zone into it, but the act of creating the instance zones you in anyway.
quests\potimea\player.lua handles the creation of the instance.

After zoning in there is a 60ish (depends on client zone time) delay before the invent section you are in will begin.

warkid 11-21-2013 02:24 PM

when i lcik the thingy magigs in POTime a nothing happens...

Furniture 11-21-2013 02:26 PM

it is possible you don't have lua properly working, check if other .lua scripts work

warkid 11-21-2013 02:48 PM

whats best way to check this?

Furniture 11-21-2013 03:13 PM

look through your quest folder for an npc script that is a .lua file rather then a .pl file (like potime scripts) and see if it works. Best way to do it is find an npc that can be hailed and is using a lua script

sorvani 11-21-2013 11:22 PM

All of Qeynos is Lua


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